Files
tbd-station-14/Content.Server/Ninja/Systems/NinjaSystem.cs
deltanedas 251f429fb3 [Fix] move ninja objectives into NinjaRole (#15490)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-17 16:32:05 -06:00

365 lines
13 KiB
C#

using Content.Server.Administration.Commands;
using Content.Server.Body.Systems;
using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems;
using Content.Server.Doors.Systems;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Configurations;
using Content.Server.Ghost.Roles.Events;
using Content.Server.Mind.Components;
using Content.Server.Ninja;
using Content.Server.Ninja.Components;
using Content.Server.Objectives;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.PowerCell;
using Content.Server.Warps;
using Content.Shared.Alert;
using Content.Shared.Doors.Components;
using Content.Shared.Implants;
using Content.Shared.Implants.Components;
using Content.Shared.Ninja.Components;
using Content.Shared.Ninja.Systems;
using Content.Shared.Roles;
using Content.Shared.Popups;
using Content.Shared.PowerCell.Components;
using Content.Shared.Rounding;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace Content.Server.Ninja.Systems;
public sealed class NinjaSystem : SharedNinjaSystem
{
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly IChatManager _chatMan = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly SharedSubdermalImplantSystem _implants = default!;
[Dependency] private readonly InternalsSystem _internals = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly PopupSystem _popups = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NinjaComponent, ComponentStartup>(OnNinjaStartup);
SubscribeLocalEvent<NinjaComponent, GhostRoleSpawnerUsedEvent>(OnNinjaSpawned);
SubscribeLocalEvent<NinjaComponent, MindAddedMessage>(OnNinjaMindAdded);
SubscribeLocalEvent<DoorComponent, DoorEmaggedEvent>(OnDoorEmagged);
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<NinjaComponent>();
while (query.MoveNext(out var uid, out var ninja))
{
UpdateNinja(uid, ninja, frameTime);
}
}
/// <summary>
/// Turns the player into a space ninja
/// </summary>
public void MakeNinja(Mind.Mind mind)
{
if (mind.OwnedEntity == null)
return;
// prevent double ninja'ing
var user = mind.OwnedEntity.Value;
if (HasComp<NinjaComponent>(user))
return;
AddComp<NinjaComponent>(user);
SetOutfitCommand.SetOutfit(user, "SpaceNinjaGear", EntityManager);
GreetNinja(mind);
}
/// <summary>
/// Download the given set of nodes, returning how many new nodes were downloaded.'
/// </summary>
public int Download(EntityUid uid, List<string> ids)
{
if (!GetNinjaRole(uid, out var role))
return 0;
var oldCount = role.DownloadedNodes.Count;
role.DownloadedNodes.UnionWith(ids);
var newCount = role.DownloadedNodes.Count;
return newCount - oldCount;
}
/// <summary>
/// Gets a ninja's role using the player's mind
/// </summary>
public static bool GetNinjaRole(Mind.Mind? mind, [NotNullWhen(true)] out NinjaRole? role)
{
if (mind == null)
{
role = null;
return false;
}
role = (NinjaRole?) mind.AllRoles
.Where(r => r is NinjaRole)
.FirstOrDefault();
return role != null;
}
/// <summary>
/// Gets a ninja's role using the player's entity id
/// </summary>
public bool GetNinjaRole(EntityUid uid, [NotNullWhen(true)] out NinjaRole? role)
{
role = null;
if (!TryComp<MindComponent>(uid, out var mind))
return false;
return GetNinjaRole(mind.Mind, out role);
}
/// <summary>
/// Returns the space ninja spawn gamerule's config
/// </summary>
public NinjaRuleConfiguration RuleConfig()
{
return (NinjaRuleConfiguration) _proto.Index<GameRulePrototype>("SpaceNinjaSpawn").Configuration;
}
/// <summary>
/// Update the alert for the ninja's suit power indicator.
/// </summary>
public void SetSuitPowerAlert(EntityUid uid, NinjaComponent? comp = null)
{
if (!Resolve(uid, ref comp, false) || comp.Deleted || comp.Suit == null)
{
_alerts.ClearAlert(uid, AlertType.SuitPower);
return;
}
if (GetNinjaBattery(uid, out var battery))
{
var severity = ContentHelpers.RoundToLevels(MathF.Max(0f, battery.CurrentCharge), battery.MaxCharge, 7);
_alerts.ShowAlert(uid, AlertType.SuitPower, (short) severity);
}
else
{
_alerts.ClearAlert(uid, AlertType.SuitPower);
}
}
/// <summary>
/// Set the station grid on an entity, either ninja spawner or the ninja itself.
/// Used to tell a ghost that takes ninja role where the station is.
/// </summary>
public void SetNinjaStationGrid(EntityUid uid, EntityUid grid)
{
var station = EnsureComp<NinjaStationGridComponent>(uid);
station.Grid = grid;
}
/// <summary>
/// Get the battery component in a ninja's suit, if it's worn.
/// </summary>
public bool GetNinjaBattery(EntityUid user, [NotNullWhen(true)] out BatteryComponent? battery)
{
if (TryComp<NinjaComponent>(user, out var ninja)
&& ninja.Suit != null
&& _powerCell.TryGetBatteryFromSlot(ninja.Suit.Value, out battery))
{
return true;
}
battery = null;
return false;
}
public override bool TryUseCharge(EntityUid user, float charge)
{
return GetNinjaBattery(user, out var battery) && battery.TryUseCharge(charge);
}
/// <summary>
/// Completes the objective, makes announcement and adds rule of a random threat.
/// </summary>
public void CallInThreat(EntityUid uid)
{
var config = RuleConfig();
if (config.Threats.Count == 0 || !GetNinjaRole(uid, out var role) || role.CalledInThreat)
return;
role.CalledInThreat = true;
var threat = _random.Pick(config.Threats);
if (_proto.TryIndex<GameRulePrototype>(threat.Rule, out var rule))
{
_gameTicker.AddGameRule(rule);
_chat.DispatchGlobalAnnouncement(Loc.GetString(threat.Announcement), playSound: false, colorOverride: Color.Red);
}
else
{
Logger.Error($"Threat gamerule does not exist: {threat.Rule}");
}
}
public override void TryDrainPower(EntityUid user, NinjaDrainComponent drain, EntityUid target)
{
if (!GetNinjaBattery(user, out var suitBattery))
// took suit off or something, ignore draining
return;
if (!TryComp<BatteryComponent>(target, out var battery) || !TryComp<PowerNetworkBatteryComponent>(target, out var pnb))
return;
if (suitBattery.IsFullyCharged)
{
_popups.PopupEntity(Loc.GetString("ninja-drain-full"), user, user, PopupType.Medium);
return;
}
if (MathHelper.CloseToPercent(battery.CurrentCharge, 0))
{
_popups.PopupEntity(Loc.GetString("ninja-drain-empty", ("battery", target)), user, user, PopupType.Medium);
return;
}
var available = battery.CurrentCharge;
var required = suitBattery.MaxCharge - suitBattery.CurrentCharge;
// higher tier storages can charge more
var maxDrained = pnb.MaxSupply * drain.DrainTime;
var input = Math.Min(Math.Min(available, required / drain.DrainEfficiency), maxDrained);
if (battery.TryUseCharge(input))
{
var output = input * drain.DrainEfficiency;
suitBattery.CurrentCharge += output;
_popups.PopupEntity(Loc.GetString("ninja-drain-success", ("battery", target)), user, user);
// TODO: spark effects
_audio.PlayPvs(drain.SparkSound, target);
}
}
private void OnNinjaStartup(EntityUid uid, NinjaComponent comp, ComponentStartup args)
{
var config = RuleConfig();
// start with internals on, only when spawned by event. antag control ninja won't do this due to component add order.
_internals.ToggleInternals(uid, uid, true);
// inject starting implants
var coords = Transform(uid).Coordinates;
foreach (var id in config.Implants)
{
var implant = Spawn(id, coords);
if (!TryComp<SubdermalImplantComponent>(implant, out var implantComp))
return;
_implants.ForceImplant(uid, implant, implantComp);
}
}
private void OnNinjaSpawned(EntityUid uid, NinjaComponent comp, GhostRoleSpawnerUsedEvent args)
{
// inherit spawner's station grid
if (TryComp<NinjaStationGridComponent>(args.Spawner, out var station))
SetNinjaStationGrid(uid, station.Grid);
}
private void OnNinjaMindAdded(EntityUid uid, NinjaComponent comp, MindAddedMessage args)
{
Logger.ErrorS("ninja_testing", "AMONG US 2 RELASED");
if (TryComp<MindComponent>(uid, out var mind) && mind.Mind != null)
GreetNinja(mind.Mind);
}
private void GreetNinja(Mind.Mind mind)
{
Logger.ErrorS("ninja_testing", "GREETING");
if (!mind.TryGetSession(out var session))
return;
var config = RuleConfig();
var role = new NinjaRole(mind, _proto.Index<AntagPrototype>("SpaceNinja"));
mind.AddRole(role);
_traitorRule.Traitors.Add(role);
foreach (var objective in config.Objectives)
{
AddObjective(mind, objective);
}
Logger.ErrorS("ninja_testing", "added role");
// choose spider charge detonation point
// currently based on warp points, something better could be done (but would likely require mapping work)
var warps = new List<EntityUid>();
var query = EntityQueryEnumerator<WarpPointComponent>();
while (query.MoveNext(out var warpUid, out var warp))
{
// won't be asked to detonate the nuke disk or singularity
if (warp.Location != null && !HasComp<PhysicsComponent>(warpUid))
warps.Add(warpUid);
}
if (warps.Count > 0)
role.SpiderChargeTarget = _random.Pick(warps);
_audio.PlayGlobal(config.GreetingSound, Filter.Empty().AddPlayer(session), false, AudioParams.Default);
_chatMan.DispatchServerMessage(session, Loc.GetString("ninja-role-greeting"));
if (TryComp<NinjaStationGridComponent>(mind.OwnedEntity, out var station))
{
var gridPos = _transform.GetWorldPosition(station.Grid);
var ninjaPos = _transform.GetWorldPosition(mind.OwnedEntity.Value);
var vector = gridPos - ninjaPos;
var direction = vector.GetDir();
var position = $"({(int) gridPos.X}, {(int) gridPos.Y})";
var msg = Loc.GetString("ninja-role-greeting-direction", ("direction", direction), ("position", position));
_chatMan.DispatchServerMessage(session, msg);
}
}
private void OnDoorEmagged(EntityUid uid, DoorComponent door, ref DoorEmaggedEvent args)
{
// make sure it's a ninja doorjacking it
if (GetNinjaRole(args.UserUid, out var role))
role.DoorsJacked++;
}
private void UpdateNinja(EntityUid uid, NinjaComponent ninja, float frameTime)
{
if (ninja.Suit == null || !TryComp<NinjaSuitComponent>(ninja.Suit, out var suit))
return;
float wattage = _suit.SuitWattage(suit);
SetSuitPowerAlert(uid, ninja);
if (!TryUseCharge(uid, wattage * frameTime))
{
// ran out of power, reveal ninja
_suit.RevealNinja(ninja.Suit.Value, suit, uid);
}
}
private void AddObjective(Mind.Mind mind, string name)
{
if (_proto.TryIndex<ObjectivePrototype>(name, out var objective))
mind.TryAddObjective(objective);
else
Logger.Error($"Ninja has unknown objective prototype: {name}");
}
}