This website requires JavaScript.
Explore
Help
Sign In
tommy
/
tbd-station-14
Watch
2
Star
1
Fork
0
You've already forked tbd-station-14
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
Files
251df93b71454d77d7bae1efee68d164e03c1a3a
tbd-station-14
/
Content.Server
/
Physics
/
Controllers
History
Vera Aguilera Puerto
f0c1efed9b
Footstep SFX are played on entity coordinates, instead of following the entity.
...
This prevents client-side "can't play sound" spam when the entity is NaN'd due to PVS.
2021-05-12 14:50:15 +02:00
..
ConveyorController.cs
Split entity lookups from entity manager (
#3747
)
2021-04-06 13:31:07 +10:00
MoverController.cs
Footstep SFX are played on entity coordinates, instead of following the entity.
2021-05-12 14:50:15 +02:00
PullController.cs
Pull controller manages velocity better than it did before. (
#3945
)
2021-05-11 18:32:11 +10:00
SingularityController.cs
Use ActorComponent instead of IActorComponent or BasicActorComponent. (
#3966
)
2021-05-12 13:42:18 +02:00