Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/SolutionAreaEffectSystem.cs

21 lines
572 B
C#

#nullable enable
using System.Linq;
using Content.Server.GameObjects.Components.Chemistry;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class SolutionAreaEffectSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var inception in ComponentManager.EntityQuery<SolutionAreaEffectInceptionComponent>().ToArray())
{
inception.InceptionUpdate(frameTime);
}
}
}
}