Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/Disposal/DisposalMailingUnitSystem.cs
Pieter-Jan Briers 251df93b71 Remove usages of AnchoredChangedMessage.
It was a component message which is now deprecated.
2021-05-13 02:05:46 +02:00

31 lines
856 B
C#

using Content.Server.GameObjects.Components.Disposal;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.Disposal
{
public sealed class DisposalMailingUnitSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DisposalMailingUnitComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
}
public override void Shutdown()
{
base.Shutdown();
UnsubscribeLocalEvent<DisposalMailingUnitComponent, PhysicsBodyTypeChangedEvent>();
}
private static void BodyTypeChanged(
EntityUid uid,
DisposalMailingUnitComponent component,
PhysicsBodyTypeChangedEvent args)
{
component.UpdateVisualState();
}
}
}