* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Shared.Utility
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{
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public static class SharedEntityExtensions
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{
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public static void RandomOffset(this IEntity entity, float minX, float maxX, float minY, float maxY)
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{
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DebugTools.AssertNotNull(entity);
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DebugTools.Assert(minX <= maxX, $"Minimum X value ({minX}) must be smaller than or equal to the maximum X value ({maxX})");
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DebugTools.Assert(minY <= maxY, $"Minimum Y value ({minY}) must be smaller than or equal to the maximum Y value ({maxY})");
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var random = IoCManager.Resolve<IRobustRandom>();
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var randomX = random.NextFloat() * (maxX - minX) + minX;
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var randomY = random.NextFloat() * (maxY - minY) + minY;
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var offset = new Vector2(randomX, randomY);
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entity.Transform.LocalPosition += offset;
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}
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public static void RandomOffset(this IEntity entity, float min, float max)
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{
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DebugTools.AssertNotNull(entity);
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DebugTools.Assert(min <= max, $"Minimum value ({min}) must be smaller than or equal to the maximum value ({max})");
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entity.RandomOffset(min, max, min, max);
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}
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public static void RandomOffset(this IEntity entity, float value)
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{
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value = Math.Abs(value);
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entity.RandomOffset(-value, value);
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}
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}
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}
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