* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
#nullable enable
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Maths;
|
|
|
|
namespace Content.Shared.Utility
|
|
{
|
|
public static class EntityCoordinatesExtensions
|
|
{
|
|
public static EntityCoordinates ToCoordinates(this EntityUid id, Vector2 offset)
|
|
{
|
|
return new(id, offset);
|
|
}
|
|
|
|
public static EntityCoordinates ToCoordinates(this EntityUid id, float x, float y)
|
|
{
|
|
return new(id, x, y);
|
|
}
|
|
|
|
public static EntityCoordinates ToCoordinates(this EntityUid id)
|
|
{
|
|
return ToCoordinates(id, Vector2.Zero);
|
|
}
|
|
|
|
public static EntityCoordinates ToCoordinates(this IEntity entity, Vector2 offset)
|
|
{
|
|
return ToCoordinates(entity.Uid, offset);
|
|
}
|
|
|
|
public static EntityCoordinates ToCoordinates(this IEntity entity, float x, float y)
|
|
{
|
|
return new(entity.Uid, x, y);
|
|
}
|
|
|
|
public static EntityCoordinates ToCoordinates(this IEntity entity)
|
|
{
|
|
return ToCoordinates(entity.Uid, Vector2.Zero);
|
|
}
|
|
|
|
public static EntityCoordinates ToCoordinates(this IMapGrid grid, Vector2 offset)
|
|
{
|
|
return ToCoordinates(grid.GridEntityId, offset);
|
|
}
|
|
|
|
public static EntityCoordinates ToCoordinates(this IMapGrid grid, float x, float y)
|
|
{
|
|
return ToCoordinates(grid.GridEntityId, x, y);
|
|
}
|
|
|
|
public static EntityCoordinates ToCoordinates(this IMapGrid grid)
|
|
{
|
|
return ToCoordinates(grid.GridEntityId, Vector2.Zero);
|
|
}
|
|
}
|
|
}
|