* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
#nullable enable
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using System;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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namespace Content.Shared.Utility
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{
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/// <summary>
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/// Utilities for working with cooldowns.
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/// </summary>
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public static class Cooldowns
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{
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/// <param name="gameTiming">game timing to use, otherwise will resolve using IoCManager.</param>
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/// <returns>a cooldown interval starting at GameTiming.Curtime and ending at (offset) from CurTime.
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/// For example, passing TimeSpan.FromSeconds(5) will create an interval
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/// from now to 5 seconds from now.</returns>
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public static (TimeSpan start, TimeSpan end) FromNow(TimeSpan offset, IGameTiming? gameTiming = null)
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{
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var now = (gameTiming ?? IoCManager.Resolve<IGameTiming>()).CurTime;
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return (now, now + offset);
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}
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/// <see cref="FromNow"/>
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public static (TimeSpan start, TimeSpan end) SecondsFromNow(double seconds, IGameTiming? gameTiming = null)
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{
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return FromNow(TimeSpan.FromSeconds(seconds), gameTiming);
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}
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}
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}
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