Files
tbd-station-14/Content.Shared/Preferences/HumanoidCharacterAppearance.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

158 lines
5.7 KiB
C#

#nullable enable
using System;
using System.Linq;
using Content.Shared.Preferences.Appearance;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Shared.Preferences
{
[Serializable, NetSerializable]
public class HumanoidCharacterAppearance : ICharacterAppearance
{
public HumanoidCharacterAppearance(string hairStyleName,
Color hairColor,
string facialHairStyleName,
Color facialHairColor,
Color eyeColor,
Color skinColor)
{
HairStyleName = hairStyleName;
HairColor = ClampColor(hairColor);
FacialHairStyleName = facialHairStyleName;
FacialHairColor = ClampColor(facialHairColor);
EyeColor = ClampColor(eyeColor);
SkinColor = ClampColor(skinColor);
}
public string HairStyleName { get; }
public Color HairColor { get; }
public string FacialHairStyleName { get; }
public Color FacialHairColor { get; }
public Color EyeColor { get; }
public Color SkinColor { get; }
public HumanoidCharacterAppearance WithHairStyleName(string newName)
{
return new(newName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithHairColor(Color newColor)
{
return new(HairStyleName, newColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithFacialHairStyleName(string newName)
{
return new(HairStyleName, HairColor, newName, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithFacialHairColor(Color newColor)
{
return new(HairStyleName, HairColor, FacialHairStyleName, newColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithEyeColor(Color newColor)
{
return new(HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, newColor, SkinColor);
}
public HumanoidCharacterAppearance WithSkinColor(Color newColor)
{
return new(HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, newColor);
}
public static HumanoidCharacterAppearance Default()
{
return new(
"Bald",
Color.Black,
"Shaved",
Color.Black,
Color.Black,
Color.FromHex("#C0967F")
);
}
public static HumanoidCharacterAppearance Random(Sex sex)
{
var random = IoCManager.Resolve<IRobustRandom>();
var newHairStyle = random.Pick(HairStyles.HairStylesMap.Keys.ToList());
var newFacialHairStyle = sex == Sex.Female
? HairStyles.DefaultFacialHairStyle
: random.Pick(HairStyles.FacialHairStylesMap.Keys.ToList());
var newHairColor = random.Pick(HairStyles.RealisticHairColors);
newHairColor = newHairColor
.WithRed(RandomizeColor(newHairColor.R))
.WithGreen(RandomizeColor(newHairColor.G))
.WithBlue(RandomizeColor(newHairColor.B));
// TODO: Add random eye and skin color
return new HumanoidCharacterAppearance(newHairStyle, newHairColor, newFacialHairStyle, newHairColor, Color.Black, Color.FromHex("#C0967F"));
float RandomizeColor(float channel)
{
return MathHelper.Clamp01(channel + random.Next(-25, 25) / 100f);
}
}
public static Color ClampColor(Color color)
{
return new(color.RByte, color.GByte, color.BByte);
}
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance)
{
string hairStyleName;
if (!HairStyles.HairStylesMap.ContainsKey(appearance.HairStyleName))
{
hairStyleName = HairStyles.DefaultHairStyle;
}
else
{
hairStyleName = appearance.HairStyleName;
}
string facialHairStyleName;
if (!HairStyles.FacialHairStylesMap.ContainsKey(appearance.FacialHairStyleName))
{
facialHairStyleName = HairStyles.DefaultFacialHairStyle;
}
else
{
facialHairStyleName = appearance.FacialHairStyleName;
}
var hairColor = ClampColor(appearance.HairColor);
var facialHairColor = ClampColor(appearance.FacialHairColor);
var eyeColor = ClampColor(appearance.EyeColor);
var skinColor = ClampColor(appearance.SkinColor);
return new HumanoidCharacterAppearance(
hairStyleName,
hairColor,
facialHairStyleName,
facialHairColor,
eyeColor,
skinColor);
}
public bool MemberwiseEquals(ICharacterAppearance maybeOther)
{
if (maybeOther is not HumanoidCharacterAppearance other) return false;
if (HairStyleName != other.HairStyleName) return false;
if (!HairColor.Equals(other.HairColor)) return false;
if (FacialHairStyleName != other.FacialHairStyleName) return false;
if (!FacialHairColor.Equals(other.FacialHairColor)) return false;
if (!EyeColor.Equals(other.EyeColor)) return false;
if (!SkinColor.Equals(other.SkinColor)) return false;
return true;
}
}
}