Files
tbd-station-14/Content.Shared/Network/NetMessages/MsgVoteData.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

91 lines
2.7 KiB
C#

#nullable enable
using System;
using Lidgren.Network;
using Robust.Shared.Network;
namespace Content.Shared.Network.NetMessages
{
public sealed class MsgVoteData : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgVoteData);
public MsgVoteData(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public int VoteId;
public bool VoteActive;
public string VoteTitle = string.Empty;
public string VoteInitiator = string.Empty;
public TimeSpan StartTime; // Server RealTime.
public TimeSpan EndTime; // Server RealTime.
public (ushort votes, string name)[] Options = default!;
public bool IsYourVoteDirty;
public byte? YourVote;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
VoteId = buffer.ReadVariableInt32();
VoteActive = buffer.ReadBoolean();
buffer.ReadPadBits();
if (!VoteActive)
return;
VoteTitle = buffer.ReadString();
VoteInitiator = buffer.ReadString();
StartTime = TimeSpan.FromTicks(buffer.ReadInt64());
EndTime = TimeSpan.FromTicks(buffer.ReadInt64());
Options = new (ushort votes, string name)[buffer.ReadByte()];
for (var i = 0; i < Options.Length; i++)
{
Options[i] = (buffer.ReadUInt16(), buffer.ReadString());
}
IsYourVoteDirty = buffer.ReadBoolean();
if (IsYourVoteDirty)
{
YourVote = buffer.ReadBoolean() ? buffer.ReadByte() : null;
}
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.WriteVariableInt32(VoteId);
buffer.Write(VoteActive);
buffer.WritePadBits();
if (!VoteActive)
return;
buffer.Write(VoteTitle);
buffer.Write(VoteInitiator);
buffer.Write(StartTime.Ticks);
buffer.Write(EndTime.Ticks);
buffer.Write((byte) Options.Length);
foreach (var (votes, name) in Options)
{
buffer.Write(votes);
buffer.Write(name);
}
buffer.Write(IsYourVoteDirty);
if (IsYourVoteDirty)
{
buffer.Write(YourVote.HasValue);
if (YourVote.HasValue)
{
buffer.Write(YourVote.Value);
}
}
}
public override NetDeliveryMethod DeliveryMethod => NetDeliveryMethod.ReliableOrdered;
}
}