Files
tbd-station-14/Content.Shared/Network/NetMessages/MsgEuiState.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

49 lines
1.4 KiB
C#

#nullable enable
using System;
using System.IO;
using Content.Shared.Eui;
using Lidgren.Network;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.Network.NetMessages
{
public sealed class MsgEuiState : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgEuiState);
public MsgEuiState(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public uint Id;
public EuiStateBase State = default!;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
Id = buffer.ReadUInt32();
var ser = IoCManager.Resolve<IRobustSerializer>();
var len = buffer.ReadVariableInt32();
var stream = buffer.ReadAlignedMemory(len);
State = ser.Deserialize<EuiStateBase>(stream);
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(Id);
var stream = new MemoryStream();
var ser = IoCManager.Resolve<IRobustSerializer>();
ser.Serialize(stream, State);
var length = (int)stream.Length;
buffer.WriteVariableInt32(length);
buffer.Write(stream.GetBuffer().AsSpan(0, length));
}
}
}