* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
#nullable enable
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using System;
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using System.IO;
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using Content.Shared.Eui;
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using Lidgren.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Network.NetMessages
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{
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public sealed class MsgEuiState : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgEuiState);
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public MsgEuiState(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public uint Id;
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public EuiStateBase State = default!;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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Id = buffer.ReadUInt32();
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var ser = IoCManager.Resolve<IRobustSerializer>();
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var len = buffer.ReadVariableInt32();
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var stream = buffer.ReadAlignedMemory(len);
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State = ser.Deserialize<EuiStateBase>(stream);
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(Id);
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var stream = new MemoryStream();
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var ser = IoCManager.Resolve<IRobustSerializer>();
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ser.Serialize(stream, State);
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var length = (int)stream.Length;
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buffer.WriteVariableInt32(length);
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buffer.Write(stream.GetBuffer().AsSpan(0, length));
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}
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}
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}
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