* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
21 lines
724 B
C#
21 lines
724 B
C#
#nullable enable
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namespace Content.Shared.Interfaces
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{
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/// <summary>
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/// Provides a simple way to check whether calling code is being run by
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/// Robust.Client, or Robust.Server. Useful for code in Content.Shared
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/// that wants different behavior depending on if client or server is using it.
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/// </summary>
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public interface IModuleManager
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{
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/// <summary>
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/// Returns true if the code is being run by the client, returns false otherwise.
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/// </summary>
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bool IsClientModule { get; }
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/// <summary>
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/// Returns true if the code is being run by the server, returns false otherwise.
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/// </summary>
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bool IsServerModule { get; }
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}
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}
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