Files
tbd-station-14/Content.Shared/EntryPoint.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

95 lines
2.8 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.Chemistry;
using Content.Shared.Maps;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Shared
{
public class EntryPoint : GameShared
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
public override void PreInit()
{
IoCManager.InjectDependencies(this);
Localization.Init();
}
public override void Init()
{
}
public override void PostInit()
{
base.PostInit();
_initTileDefinitions();
CheckReactions();
}
private void CheckReactions()
{
foreach (var reaction in _prototypeManager.EnumeratePrototypes<ReactionPrototype>())
{
foreach (var reactant in reaction.Reactants.Keys)
{
if (!_prototypeManager.HasIndex<ReagentPrototype>(reactant))
{
Logger.ErrorS(
"chem", "Reaction {reaction} has unknown reactant {reagent}.",
reaction.ID, reactant);
}
}
foreach (var product in reaction.Products.Keys)
{
if (!_prototypeManager.HasIndex<ReagentPrototype>(product))
{
Logger.ErrorS(
"chem", "Reaction {reaction} has unknown product {product}.",
reaction.ID, product);
}
}
}
}
private void _initTileDefinitions()
{
// Register space first because I'm a hard coding hack.
var spaceDef = _prototypeManager.Index<ContentTileDefinition>("space");
_tileDefinitionManager.Register(spaceDef);
var prototypeList = new List<ContentTileDefinition>();
foreach (var tileDef in _prototypeManager.EnumeratePrototypes<ContentTileDefinition>())
{
if (tileDef.Name == "space")
{
continue;
}
prototypeList.Add(tileDef);
}
// Sort ordinal to ensure it's consistent client and server.
// So that tile IDs match up.
prototypeList.Sort((a, b) => string.Compare(a.Name, b.Name, StringComparison.Ordinal));
foreach (var tileDef in prototypeList)
{
_tileDefinitionManager.Register(tileDef);
}
_tileDefinitionManager.Initialize();
}
}
}