* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
125 lines
5.2 KiB
C#
125 lines
5.2 KiB
C#
#nullable enable
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using Content.Shared.Interfaces;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Actions
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{
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/// <summary>
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/// An action which is granted to an entity via an item (such as toggling a flashlight).
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/// </summary>
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[Prototype("itemAction")]
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[DataDefinition]
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public class ItemActionPrototype : BaseActionPrototype, ISerializationHooks
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{
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/// <summary>
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/// Type of item action, no 2 itemAction prototypes should have the same one.
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/// </summary>
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[DataField("actionType")]
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public ItemActionType ActionType { get; private set; } = ItemActionType.Error;
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/// <see cref="ItemActionIconStyle"/>
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[DataField("iconStyle")]
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public ItemActionIconStyle IconStyle { get; private set; } = ItemActionIconStyle.BigItem;
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/// <summary>
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/// The IInstantItemAction that should be invoked when performing this
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/// action. Null if this is not an Instant ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public IInstantItemAction InstantAction { get; private set; } = default!;
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/// <summary>
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/// The IToggleItemAction that should be invoked when performing this
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/// action. Null if this is not a Toggle ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public IToggleItemAction ToggleAction { get; private set; } = default!;
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/// <summary>
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/// The ITargetEntityItemAction that should be invoked when performing this
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/// action. Null if this is not a TargetEntity ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public ITargetEntityItemAction TargetEntityAction { get; private set; } = default!;
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/// <summary>
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/// The ITargetPointItemAction that should be invoked when performing this
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/// action. Null if this is not a TargetPoint ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public ITargetPointItemAction TargetPointAction { get; private set; } = default!;
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[DataField("behavior", readOnly: true, serverOnly: true)]
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public IItemActionBehavior? ItemActionBehavior { get; private set; }
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public override string ID => ActionType.ToString();
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public override void AfterDeserialization()
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{
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base.AfterDeserialization();
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if (ActionType == ItemActionType.Error)
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{
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Logger.ErrorS("action", "missing or invalid actionType for action with name {0}", Name);
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}
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// TODO: Split this class into server/client after RobustToolbox#1405
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if (IoCManager.Resolve<IModuleManager>().IsClientModule) return;
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switch (ItemActionBehavior)
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{
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case null:
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BehaviorType = BehaviorType.None;
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Logger.ErrorS("action", "missing or invalid behavior for action with name {0}", Name);
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break;
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case IInstantItemAction instantAction:
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ValidateBehaviorType(BehaviorType.Instant, typeof(IInstantItemAction));
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BehaviorType = BehaviorType.Instant;
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InstantAction = instantAction;
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break;
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case IToggleItemAction toggleAction:
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ValidateBehaviorType(BehaviorType.Toggle, typeof(IToggleItemAction));
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BehaviorType = BehaviorType.Toggle;
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ToggleAction = toggleAction;
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break;
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case ITargetEntityItemAction targetEntity:
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ValidateBehaviorType(BehaviorType.TargetEntity, typeof(ITargetEntityItemAction));
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BehaviorType = BehaviorType.TargetEntity;
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TargetEntityAction = targetEntity;
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break;
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case ITargetPointItemAction targetPointAction:
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ValidateBehaviorType(BehaviorType.TargetPoint, typeof(ITargetPointItemAction));
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BehaviorType = BehaviorType.TargetPoint;
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TargetPointAction = targetPointAction;
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break;
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default:
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BehaviorType = BehaviorType.None;
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Logger.ErrorS("action", "unrecognized behavior type for action with name {0}", Name);
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break;
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}
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}
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}
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/// <summary>
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/// Determines how the action icon appears in the hotbar for item actions.
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/// </summary>
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public enum ItemActionIconStyle : byte
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{
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/// <summary>
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/// The default - the item icon will be big with a small action icon in the corner
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/// </summary>
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BigItem,
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/// <summary>
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/// The action icon will be big with a small item icon in the corner
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/// </summary>
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BigAction,
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/// <summary>
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/// BigAction but no item icon will be shown in the corner.
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/// </summary>
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NoItem
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}
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}
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