Files
tbd-station-14/Content.Server/Utility/GridTileLookupHelpers.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

35 lines
1.2 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Utility
{
public static class GridTileLookupHelpers
{
/// <summary>
/// Helper that returns all entities in a turf very fast.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static IEnumerable<IEntity> GetEntitiesInTileFast(this TileRef turf, GridTileLookupSystem? gridTileLookup = null)
{
gridTileLookup ??= EntitySystem.Get<GridTileLookupSystem>();
return gridTileLookup.GetEntitiesIntersecting(turf.GridIndex, turf.GridIndices);
}
/// <summary>
/// Helper that returns all entities in a turf.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static IEnumerable<IEntity> GetEntitiesInTileFast(this Vector2i indices, GridId gridId, GridTileLookupSystem? gridTileLookup = null)
{
gridTileLookup ??= EntitySystem.Get<GridTileLookupSystem>();
return gridTileLookup.GetEntitiesIntersecting(gridId, indices);
}
}
}