Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/StationEvents/RadiationPulseSystem.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

56 lines
1.9 KiB
C#

using Content.Server.GameObjects.Components.StationEvents;
using Content.Shared.Interfaces.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems.StationEvents
{
[UsedImplicitly]
public sealed class RadiationPulseSystem : EntitySystem
{
private const string RadiationPrototype = "RadiationPulse";
public IEntity RadiationPulse(EntityCoordinates coordinates, float range, int dps, bool decay = true, float minPulseLifespan = 0.8f, float maxPulseLifespan = 2.5f, string sound = null)
{
var radiationEntity = EntityManager.SpawnEntity(RadiationPrototype, coordinates);
var radiation = radiationEntity.GetComponent<RadiationPulseComponent>();
radiation.Range = range;
radiation.RadsPerSecond = dps;
radiation.Draw = false;
radiation.Decay = decay;
radiation.MinPulseLifespan = minPulseLifespan;
radiation.MaxPulseLifespan = maxPulseLifespan;
radiation.Sound = sound;
radiation.DoPulse();
return radiationEntity;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var comp in ComponentManager.EntityQuery<RadiationPulseComponent>(true))
{
comp.Update(frameTime);
var ent = comp.Owner;
if (ent.Deleted) continue;
foreach (var entity in EntityManager.GetEntitiesInRange(ent.Transform.Coordinates, comp.Range, true))
{
if (entity.Deleted) continue;
foreach (var radiation in entity.GetAllComponents<IRadiationAct>())
{
radiation.RadiationAct(frameTime, comp);
}
}
}
}
}
}