Files
tbd-station-14/Content.Server/AI/Operators/Inventory/UseItemInInventoryOperator.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

47 lines
1.4 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{
/// <summary>
/// Will find the item in storage, put it in an active hand, then use it
/// </summary>
public class UseItemInInventoryOperator : AiOperator
{
private readonly IEntity _owner;
private readonly IEntity _target;
public UseItemInInventoryOperator(IEntity owner, IEntity target)
{
_owner = owner;
_target = target;
}
public override Outcome Execute(float frameTime)
{
// TODO: Also have this check storage a la backpack etc.
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
{
return Outcome.Failed;
}
if (!_target.TryGetComponent(out ItemComponent? itemComponent))
{
return Outcome.Failed;
}
foreach (var slot in handsComponent.ActivePriorityEnumerable())
{
if (handsComponent.GetItem(slot) != itemComponent) continue;
handsComponent.ActiveHand = slot;
handsComponent.ActivateItem();
return Outcome.Success;
}
return Outcome.Failed;
}
}
}