* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
27 lines
824 B
C#
27 lines
824 B
C#
using System;
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using System.Collections.Generic;
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using Robust.Shared.Network;
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using static Content.Shared.GameTicking.SharedGameTicker;
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namespace Content.Client.Interfaces
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{
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public interface IClientGameTicker
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{
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bool IsGameStarted { get; }
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string ServerInfoBlob { get; }
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bool AreWeReady { get; }
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bool DisallowedLateJoin { get; }
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TimeSpan StartTime { get; }
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bool Paused { get; }
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Dictionary<NetUserId, PlayerStatus> Status { get; }
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IReadOnlyList<string> JobsAvailable { get; }
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void Initialize();
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event Action InfoBlobUpdated;
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event Action LobbyStatusUpdated;
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event Action LobbyReadyUpdated;
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event Action LobbyLateJoinStatusUpdated;
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event Action<IReadOnlyList<string>> LobbyJobsAvailableUpdated;
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}
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}
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