37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System.Numerics;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Climbing.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ClimbingComponent : Component
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{
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/// <summary>
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/// Whether the owner is climbing on a climbable entity.
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/// </summary>
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[AutoNetworkedField, DataField]
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public bool IsClimbing;
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/// <summary>
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/// Whether the owner is being moved onto the climbed entity.
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/// </summary>
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[AutoNetworkedField, DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan? NextTransition;
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/// <summary>
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/// Direction to move when transition.
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/// </summary>
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[AutoNetworkedField, DataField]
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public Vector2 Direction;
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/// <summary>
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/// How fast the entity is moved when climbing.
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/// </summary>
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[DataField]
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public float TransitionRate = 5f;
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[AutoNetworkedField, DataField]
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public Dictionary<string, int> DisabledFixtureMasks = new();
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}
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