* add osay command * replace obsolete method * inherit LocalizedCommands instead of IConsoleCommand * streamline * make OSay class public to match other commands * re-scope namespace to file
63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Chat.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Database;
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using Robust.Shared.Console;
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namespace Content.Server.Administration.Commands;
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[AdminCommand(AdminFlags.Admin)]
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public sealed class OSay : LocalizedCommands
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public override string Command => "osay";
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public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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if (args.Length == 1)
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{
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return CompletionResult.FromHint(Loc.GetString("osay-command-arg-uid"));
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}
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if (args.Length == 2)
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{
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return CompletionResult.FromHintOptions( Enum.GetNames(typeof(InGameICChatType)),
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Loc.GetString("osay-command-arg-type"));
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}
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if (args.Length > 2)
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{
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return CompletionResult.FromHint(Loc.GetString("osay-command-arg-message"));
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}
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return CompletionResult.Empty;
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}
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 3)
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{
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shell.WriteLine(Loc.GetString("osay-command-error-args"));
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return;
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}
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var chatType = (InGameICChatType) Enum.Parse(typeof(InGameICChatType), args[1]);
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if (!EntityUid.TryParse(args[0], out var source) || !_entityManager.EntityExists(source))
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{
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shell.WriteLine(Loc.GetString("osay-command-error-euid", ("arg", args[0])));
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return;
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}
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var message = string.Join(" ", args.Skip(2)).Trim();
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if (string.IsNullOrEmpty(message))
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return;
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_entityManager.System<ChatSystem>().TrySendInGameICMessage(source, message, chatType, false);
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{(shell.Player != null ? shell.Player.Name : "An administrator")} forced {_entityManager.ToPrettyString(source)} to {args[1]}: {message}");
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}
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}
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