20 lines
620 B
C#
20 lines
620 B
C#
using Robust.Shared.Map;
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namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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{
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public interface IAiSteeringRequest
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{
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SteeringStatus Status { get; set; }
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MapCoordinates TargetMap { get; }
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GridCoordinates TargetGrid { get; }
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/// <summary>
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/// How close we have to get before we've arrived
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/// </summary>
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float ArrivalDistance { get; }
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/// <summary>
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/// How close the pathfinder needs to get. Typically you want this set lower than ArrivalDistance
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/// </summary>
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float PathfindingProximity { get; }
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}
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} |