67 lines
2.4 KiB
C#
67 lines
2.4 KiB
C#
using System;
|
|
using System.IO;
|
|
using Content.Server.GameObjects.EntitySystems.AI.Steering;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Server.AI.Operators.Movement
|
|
{
|
|
public sealed class MoveToEntityOperator : AiOperator
|
|
{
|
|
// TODO: This and steering need to support InRangeUnobstructed now
|
|
private readonly IEntity _owner;
|
|
private EntityTargetSteeringRequest _request;
|
|
private readonly IEntity _target;
|
|
// For now we'll just get as close as we can because we're not doing LOS checks to be able to pick up at the max interaction range
|
|
public float ArrivalDistance { get; }
|
|
public float PathfindingProximity { get; }
|
|
|
|
public MoveToEntityOperator(IEntity owner, IEntity target, float arrivalDistance = 1.0f, float pathfindingProximity = 1.5f)
|
|
{
|
|
_owner = owner;
|
|
_target = target;
|
|
ArrivalDistance = arrivalDistance;
|
|
PathfindingProximity = pathfindingProximity;
|
|
}
|
|
|
|
public override bool TryStartup()
|
|
{
|
|
if (!base.TryStartup())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
var steering = EntitySystem.Get<AiSteeringSystem>();
|
|
_request = new EntityTargetSteeringRequest(_target, ArrivalDistance, PathfindingProximity);
|
|
steering.Register(_owner, _request);
|
|
return true;
|
|
}
|
|
|
|
public override void Shutdown(Outcome outcome)
|
|
{
|
|
base.Shutdown(outcome);
|
|
var steering = EntitySystem.Get<AiSteeringSystem>();
|
|
steering.Unregister(_owner);
|
|
}
|
|
|
|
public override Outcome Execute(float frameTime)
|
|
{
|
|
switch (_request.Status)
|
|
{
|
|
case SteeringStatus.Pending:
|
|
DebugTools.Assert(EntitySystem.Get<AiSteeringSystem>().IsRegistered(_owner));
|
|
return Outcome.Continuing;
|
|
case SteeringStatus.NoPath:
|
|
return Outcome.Failed;
|
|
case SteeringStatus.Arrived:
|
|
return Outcome.Success;
|
|
case SteeringStatus.Moving:
|
|
DebugTools.Assert(EntitySystem.Get<AiSteeringSystem>().IsRegistered(_owner));
|
|
return Outcome.Continuing;
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
}
|
|
} |