34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Ninja.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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/// <summary>
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/// Adds an action to dash, teleport to clicked position, when this item is held.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(DashAbilitySystem))]
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public sealed partial class DashAbilityComponent : Component
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{
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/// <summary>
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/// The action id for dashing.
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/// </summary>
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[DataField("dashAction", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string DashAction = string.Empty;
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[DataField("dashActionEntity")]
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public EntityUid? DashActionEntity;
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/// <summary>
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/// Sound played when using dash action.
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/// </summary>
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[DataField("blinkSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier BlinkSound = new SoundPathSpecifier("/Audio/Magic/blink.ogg")
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{
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Params = AudioParams.Default.WithVolume(5f)
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};
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}
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public sealed partial class DashEvent : WorldTargetActionEvent { }
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