Files
tbd-station-14/Content.Client/Silicons/Borgs/BorgSystem.cs
Nemanja ac5e9cd70b Fix borg mobstates (#21307)
* Add dead states to borgs

* this?

* ack
2023-11-09 16:14:06 -07:00

96 lines
3.1 KiB
C#

using Content.Shared.Mobs;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Client.GameObjects;
using Robust.Shared.Containers;
namespace Content.Client.Silicons.Borgs;
/// <inheritdoc/>
public sealed class BorgSystem : SharedBorgSystem
{
[Dependency] private readonly AppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BorgChassisComponent, AppearanceChangeEvent>(OnBorgAppearanceChanged);
SubscribeLocalEvent<MMIComponent, AppearanceChangeEvent>(OnMMIAppearanceChanged);
}
private void OnBorgAppearanceChanged(EntityUid uid, BorgChassisComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
UpdateBorgAppearance(uid, component, args.Component, args.Sprite);
}
protected override void OnInserted(EntityUid uid, BorgChassisComponent component, EntInsertedIntoContainerMessage args)
{
if (!component.Initialized)
return;
base.OnInserted(uid, component, args);
UpdateBorgAppearance(uid, component);
}
protected override void OnRemoved(EntityUid uid, BorgChassisComponent component, EntRemovedFromContainerMessage args)
{
if (!component.Initialized)
return;
base.OnRemoved(uid, component, args);
UpdateBorgAppearance(uid, component);
}
private void UpdateBorgAppearance(EntityUid uid,
BorgChassisComponent? component = null,
AppearanceComponent? appearance = null,
SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref component, ref appearance, ref sprite))
return;
if (_appearance.TryGetData<MobState>(uid, MobStateVisuals.State, out var state, appearance))
{
if (state != MobState.Alive)
{
sprite.LayerSetVisible(BorgVisualLayers.Light, false);
return;
}
}
if (!_appearance.TryGetData<bool>(uid, BorgVisuals.HasPlayer, out var hasPlayer, appearance))
hasPlayer = false;
sprite.LayerSetVisible(BorgVisualLayers.Light, component.BrainEntity != null || hasPlayer);
sprite.LayerSetState(BorgVisualLayers.Light, hasPlayer ? component.HasMindState : component.NoMindState);
}
private void OnMMIAppearanceChanged(EntityUid uid, MMIComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
var sprite = args.Sprite;
if (!_appearance.TryGetData(uid, MMIVisuals.BrainPresent, out bool brain))
brain = false;
if (!_appearance.TryGetData(uid, MMIVisuals.HasMind, out bool hasMind))
hasMind = false;
sprite.LayerSetVisible(MMIVisualLayers.Brain, brain);
if (!brain)
{
sprite.LayerSetState(MMIVisualLayers.Base, component.NoBrainState);
}
else
{
var state = hasMind
? component.HasMindState
: component.NoMindState;
sprite.LayerSetState(MMIVisualLayers.Base, state);
}
}
}