* Add pointing keybind and simple message * Add turning the player when pointing * Add pointing arrow * Make the popup message appear on the pointing entity * Add pointing to tiles and space and proper grammar * Move pointing bind from HandsSystem to PointingSystem * Add more messages for pointing depending on the viewer perspective * Fix non nullable reference type * Serialize pointing arrow duration * Serialize pointing arrow step and add summaries * Make arrow speed serializable and make it depend on frame time * Add 0.2 second delay between pointings * Add pointing arrow yaml examples * Add the ability for pointing arrows to be rogue * Remove rogue package reference * Add point to verb https://cdn.discordapp.com/attachments/313107470031650816/735268651636228197/unknown.png * Add shift middle clicking an entity in the verb menu to point at it * Add VV to PointingArrowComponent * Increase pointing delay from 0.2 to 0.5 seconds * Address reviews * Fix nullability errors * Separate pointing and rogue pointing code * Fix rogue pointing arrow visuals * Made rogue pointing arrow rotation adjustment readable for mortals * Make rogue pointing arrows less destructive * Cleanup more of the rogue pointing arrow code
54 lines
2.6 KiB
C#
54 lines
2.6 KiB
C#
using Content.Shared.Input;
|
|
using Robust.Shared.Input;
|
|
|
|
namespace Content.Client.Input
|
|
{
|
|
/// <summary>
|
|
/// Contains a helper function for setting up all content
|
|
/// contexts, and modifying existing engine ones.
|
|
/// </summary>
|
|
public static class ContentContexts
|
|
{
|
|
public static void SetupContexts(IInputContextContainer contexts)
|
|
{
|
|
var common = contexts.GetContext("common");
|
|
common.AddFunction(ContentKeyFunctions.FocusChat);
|
|
common.AddFunction(ContentKeyFunctions.FocusOOC);
|
|
common.AddFunction(ContentKeyFunctions.FocusAdminChat);
|
|
common.AddFunction(ContentKeyFunctions.ExamineEntity);
|
|
common.AddFunction(ContentKeyFunctions.OpenTutorial);
|
|
common.AddFunction(ContentKeyFunctions.TakeScreenshot);
|
|
common.AddFunction(ContentKeyFunctions.TakeScreenshotNoUI);
|
|
|
|
var human = contexts.GetContext("human");
|
|
human.AddFunction(ContentKeyFunctions.SwapHands);
|
|
human.AddFunction(ContentKeyFunctions.Drop);
|
|
human.AddFunction(ContentKeyFunctions.ActivateItemInHand);
|
|
human.AddFunction(ContentKeyFunctions.OpenCharacterMenu);
|
|
human.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
|
|
human.AddFunction(ContentKeyFunctions.ThrowItemInHand);
|
|
human.AddFunction(ContentKeyFunctions.OpenContextMenu);
|
|
human.AddFunction(ContentKeyFunctions.OpenCraftingMenu);
|
|
human.AddFunction(ContentKeyFunctions.OpenInventoryMenu);
|
|
human.AddFunction(ContentKeyFunctions.SmartEquipBackpack);
|
|
human.AddFunction(ContentKeyFunctions.SmartEquipBelt);
|
|
human.AddFunction(ContentKeyFunctions.MouseMiddle);
|
|
human.AddFunction(ContentKeyFunctions.ToggleCombatMode);
|
|
human.AddFunction(ContentKeyFunctions.WideAttack);
|
|
human.AddFunction(ContentKeyFunctions.Point);
|
|
|
|
var ghost = contexts.New("ghost", "common");
|
|
ghost.AddFunction(EngineKeyFunctions.MoveUp);
|
|
ghost.AddFunction(EngineKeyFunctions.MoveDown);
|
|
ghost.AddFunction(EngineKeyFunctions.MoveLeft);
|
|
ghost.AddFunction(EngineKeyFunctions.MoveRight);
|
|
ghost.AddFunction(EngineKeyFunctions.Walk);
|
|
ghost.AddFunction(ContentKeyFunctions.OpenContextMenu);
|
|
|
|
common.AddFunction(ContentKeyFunctions.OpenEntitySpawnWindow);
|
|
common.AddFunction(ContentKeyFunctions.OpenSandboxWindow);
|
|
common.AddFunction(ContentKeyFunctions.OpenTileSpawnWindow);
|
|
}
|
|
}
|
|
}
|