Files
tbd-station-14/Content.Shared/Chemistry/SolutionContainerCaps.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

64 lines
2.0 KiB
C#

#nullable enable
using System;
using Content.Shared.GameObjects.Components.Chemistry;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry
{
/// <summary>
/// Define common interaction behaviors for <see cref="SharedSolutionContainerComponent"/>
/// </summary>
/// <seealso cref="ISolutionInteractionsComponent"/>
[Flags]
[Serializable, NetSerializable]
public enum SolutionContainerCaps : ushort
{
None = 0,
/// <summary>
/// Reagents can be added with syringes.
/// </summary>
Injectable = 1 << 0,
/// <summary>
/// Reagents can be removed with syringes.
/// </summary>
Drawable = 1 << 1,
/// <summary>
/// Reagents can be easily added via all reagent containers.
/// Think pouring something into another beaker or into the gas tank of a car.
/// </summary>
Refillable = 1 << 2,
/// <summary>
/// Reagents can be easily removed through any reagent container.
/// Think pouring this or draining from a water tank.
/// </summary>
Drainable = 1 << 3,
/// <summary>
/// The contents of the solution can be examined directly.
/// </summary>
CanExamine = 1 << 4,
/// <summary>
/// Allows the container to be placed in a <c>ReagentDispenserComponent</c>.
/// <para>Otherwise it's considered to be too large or the improper shape to fit.</para>
/// <para>Allows us to have obscenely large containers that are harder to abuse in chem dispensers
/// since they can't be placed directly in them.</para>
/// </summary>
FitsInDispenser = 1 << 5,
OpenContainer = Refillable | Drainable | CanExamine
}
public static class SolutionContainerCapsHelpers
{
public static bool HasCap(this SolutionContainerCaps cap, SolutionContainerCaps other)
{
return (cap & other) == other;
}
}
}