* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
#nullable enable
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using System;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Chemistry
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{
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/// <summary>
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/// Define common interaction behaviors for <see cref="SharedSolutionContainerComponent"/>
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/// </summary>
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/// <seealso cref="ISolutionInteractionsComponent"/>
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[Flags]
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[Serializable, NetSerializable]
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public enum SolutionContainerCaps : ushort
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{
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None = 0,
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/// <summary>
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/// Reagents can be added with syringes.
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/// </summary>
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Injectable = 1 << 0,
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/// <summary>
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/// Reagents can be removed with syringes.
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/// </summary>
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Drawable = 1 << 1,
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/// <summary>
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/// Reagents can be easily added via all reagent containers.
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/// Think pouring something into another beaker or into the gas tank of a car.
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/// </summary>
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Refillable = 1 << 2,
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/// <summary>
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/// Reagents can be easily removed through any reagent container.
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/// Think pouring this or draining from a water tank.
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/// </summary>
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Drainable = 1 << 3,
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/// <summary>
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/// The contents of the solution can be examined directly.
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/// </summary>
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CanExamine = 1 << 4,
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/// <summary>
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/// Allows the container to be placed in a <c>ReagentDispenserComponent</c>.
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/// <para>Otherwise it's considered to be too large or the improper shape to fit.</para>
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/// <para>Allows us to have obscenely large containers that are harder to abuse in chem dispensers
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/// since they can't be placed directly in them.</para>
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/// </summary>
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FitsInDispenser = 1 << 5,
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OpenContainer = Refillable | Drainable | CanExamine
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}
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public static class SolutionContainerCapsHelpers
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{
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public static bool HasCap(this SolutionContainerCaps cap, SolutionContainerCaps other)
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{
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return (cap & other) == other;
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}
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}
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}
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