Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/ServerBatteryBarrelComponent.cs
py01 23cc6b1d4e Power Rework (#863)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-06-28 17:23:26 +02:00

276 lines
9.5 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Projectiles;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Logger = Robust.Shared.Log.Logger;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{
[RegisterComponent]
public sealed class ServerBatteryBarrelComponent : ServerRangedBarrelComponent
{
public override string Name => "BatteryBarrel";
// The minimum change we need before we can fire
[ViewVariables] private float _lowerChargeLimit;
[ViewVariables] private int _baseFireCost;
// What gets fired
[ViewVariables] private string _ammoPrototype;
[ViewVariables] public IEntity PowerCellEntity => _powerCellContainer.ContainedEntity;
public BatteryComponent PowerCell => _powerCellContainer.ContainedEntity.GetComponent<BatteryComponent>();
private ContainerSlot _powerCellContainer;
private ContainerSlot _ammoContainer;
private string _powerCellPrototype;
[ViewVariables] private bool _powerCellRemovable;
public override int ShotsLeft
{
get
{
var powerCell = _powerCellContainer.ContainedEntity;
if (powerCell == null)
{
return 0;
}
return (int) Math.Ceiling(powerCell.GetComponent<BatteryComponent>().CurrentCharge / _baseFireCost);
}
}
public override int Capacity
{
get
{
var powerCell = _powerCellContainer.ContainedEntity;
if (powerCell == null)
{
return 0;
}
return (int) Math.Ceiling((float) (powerCell.GetComponent<BatteryComponent>().MaxCharge / _baseFireCost));
}
}
private AppearanceComponent _appearanceComponent;
// Sounds
private string _soundPowerCellInsert;
private string _soundPowerCellEject;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
if (serializer.Reading)
{
_powerCellPrototype = serializer.ReadDataField<string>("powerCellPrototype", null);
}
serializer.DataField(ref _powerCellRemovable, "powerCellRemovable", false);
serializer.DataField(ref _baseFireCost, "fireCost", 300);
serializer.DataField(ref _ammoPrototype, "ammoPrototype", null);
serializer.DataField(ref _lowerChargeLimit, "lowerChargeLimit", 10);
serializer.DataField(ref _soundPowerCellInsert, "soundPowerCellInsert", null);
serializer.DataField(ref _soundPowerCellEject, "soundPowerCellEject", null);
}
public override void Initialize()
{
base.Initialize();
_powerCellContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-powercell-container", Owner, out var existing);
if (!existing && _powerCellPrototype != null)
{
var powerCellEntity = Owner.EntityManager.SpawnEntity(_powerCellPrototype, Owner.Transform.GridPosition);
_powerCellContainer.Insert(powerCellEntity);
}
if (_ammoPrototype != null)
{
_ammoContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-ammo-container", Owner);
}
if (Owner.TryGetComponent(out AppearanceComponent appearanceComponent))
{
_appearanceComponent = appearanceComponent;
}
UpdateAppearance();
}
public void UpdateAppearance()
{
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, _powerCellContainer.ContainedEntity != null);
_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
}
public override IEntity PeekAmmo()
{
// Spawn a dummy entity because it's easier to work with I guess
// This will get re-used for the projectile
var ammo = _ammoContainer.ContainedEntity;
if (ammo == null)
{
ammo = Owner.EntityManager.SpawnEntity(_ammoPrototype, Owner.Transform.GridPosition);
_ammoContainer.Insert(ammo);
}
return ammo;
}
public override IEntity TakeProjectile(GridCoordinates spawnAt)
{
var powerCellEntity = _powerCellContainer.ContainedEntity;
if (powerCellEntity == null)
{
return null;
}
var capacitor = powerCellEntity.GetComponent<BatteryComponent>();
if (capacitor.CurrentCharge < _lowerChargeLimit)
{
return null;
}
// Can fire confirmed
// Multiply the entity's damage / whatever by the percentage of charge the shot has.
IEntity entity;
var chargeChange = Math.Min(capacitor.CurrentCharge, _baseFireCost);
capacitor.UseCharge(chargeChange);
var energyRatio = chargeChange / _baseFireCost;
if (_ammoContainer.ContainedEntity != null)
{
entity = _ammoContainer.ContainedEntity;
_ammoContainer.Remove(entity);
}
else
{
entity = Owner.EntityManager.SpawnEntity(_ammoPrototype, Owner.Transform.GridPosition);
}
if (entity.TryGetComponent(out ProjectileComponent projectileComponent))
{
if (energyRatio < 1.0)
{
var newDamages = new Dictionary<DamageType, int>(projectileComponent.Damages.Count);
foreach (var (damageType, damage) in projectileComponent.Damages)
{
newDamages.Add(damageType, (int) (damage * energyRatio));
}
projectileComponent.Damages = newDamages;
}
} else if (entity.TryGetComponent(out HitscanComponent hitscanComponent))
{
hitscanComponent.Damage *= energyRatio;
hitscanComponent.ColorModifier = energyRatio;
}
else
{
throw new InvalidOperationException("Ammo doesn't have hitscan or projectile?");
}
UpdateAppearance();
//Dirty();
return entity;
}
public bool TryInsertPowerCell(IEntity entity)
{
if (_powerCellContainer.ContainedEntity != null)
{
return false;
}
if (!entity.HasComponent<BatteryComponent>())
{
return false;
}
if (_soundPowerCellInsert != null)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundPowerCellInsert, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
}
_powerCellContainer.Insert(entity);
UpdateAppearance();
//Dirty();
return true;
}
private IEntity RemovePowerCell()
{
if (!_powerCellRemovable || _powerCellContainer.ContainedEntity == null)
{
return null;
}
var entity = _powerCellContainer.ContainedEntity;
_powerCellContainer.Remove(entity);
if (_soundPowerCellEject != null)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundPowerCellEject, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
}
UpdateAppearance();
//Dirty();
return entity;
}
public override bool UseEntity(UseEntityEventArgs eventArgs)
{
if (!_powerCellRemovable)
{
return false;
}
if (!eventArgs.User.TryGetComponent(out HandsComponent handsComponent) ||
PowerCellEntity == null)
{
return false;
}
var itemComponent = PowerCellEntity.GetComponent<ItemComponent>();
if (!handsComponent.CanPutInHand(itemComponent))
{
return false;
}
var powerCell = RemovePowerCell();
handsComponent.PutInHand(itemComponent);
powerCell.Transform.GridPosition = eventArgs.User.Transform.GridPosition;
return true;
}
public override bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.HasComponent<BatteryComponent>())
{
return false;
}
return TryInsertPowerCell(eventArgs.Using);
}
}
}