Files
tbd-station-14/Content.Server/GameObjects/Components/NodeContainer/NodeGroups/PowerNetNodeGroup.cs
py01 23cc6b1d4e Power Rework (#863)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-06-28 17:23:26 +02:00

193 lines
7.2 KiB
C#

using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Robust.Shared.ViewVariables;
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
{
public interface IPowerNet
{
void AddSupplier(PowerSupplierComponent supplier);
void RemoveSupplier(PowerSupplierComponent supplier);
void UpdateSupplierSupply(PowerSupplierComponent supplier, int oldSupplyRate, int newSupplyRate);
void AddConsumer(PowerConsumerComponent consumer);
void RemoveConsumer(PowerConsumerComponent consumer);
void UpdateConsumerDraw(PowerConsumerComponent consumer, int oldDrawRate, int newDrawRate);
void UpdateConsumerPriority(PowerConsumerComponent consumer, Priority oldPriority, Priority newPriority);
}
[NodeGroup(NodeGroupID.HVPower, NodeGroupID.MVPower)]
public class PowerNetNodeGroup : BaseNetConnectorNodeGroup<BasePowerNetComponent, IPowerNet>, IPowerNet
{
[ViewVariables]
private readonly List<PowerSupplierComponent> _suppliers = new List<PowerSupplierComponent>();
[ViewVariables]
private int _totalSupply = 0;
[ViewVariables]
private readonly Dictionary<Priority, List<PowerConsumerComponent>> _consumersByPriority = new Dictionary<Priority, List<PowerConsumerComponent>>();
[ViewVariables]
private readonly Dictionary<Priority, int> _drawByPriority = new Dictionary<Priority, int>();
[ViewVariables]
private bool _supressPowerRecalculation = false;
public static readonly IPowerNet NullNet = new NullPowerNet();
public PowerNetNodeGroup()
{
foreach(Priority priority in Enum.GetValues(typeof(Priority)))
{
_consumersByPriority.Add(priority, new List<PowerConsumerComponent>());
_drawByPriority.Add(priority, 0);
}
}
#region BaseNodeGroup Overrides
protected override void SetNetConnectorNet(BasePowerNetComponent netConnectorComponent)
{
netConnectorComponent.Net = this;
}
public override void BeforeCombine()
{
_supressPowerRecalculation = true;
}
public override void AfterCombine()
{
_supressPowerRecalculation = false;
UpdateConsumerReceivedPower();
}
protected override void BeforeRemake()
{
_supressPowerRecalculation = true;
}
public override void BeforeRemakeSpread()
{
_supressPowerRecalculation = true;
}
public override void AfterRemakeSpread()
{
_supressPowerRecalculation = false;
UpdateConsumerReceivedPower();
}
#endregion
#region IPowerNet Methods
public void AddSupplier(PowerSupplierComponent supplier)
{
_suppliers.Add(supplier);
_totalSupply += supplier.SupplyRate;
UpdateConsumerReceivedPower();
}
public void RemoveSupplier(PowerSupplierComponent supplier)
{
Debug.Assert(_suppliers.Contains(supplier));
_suppliers.Remove(supplier);
_totalSupply -= supplier.SupplyRate;
UpdateConsumerReceivedPower();
}
public void UpdateSupplierSupply(PowerSupplierComponent supplier, int oldSupplyRate, int newSupplyRate)
{
Debug.Assert(_suppliers.Contains(supplier));
_totalSupply -= oldSupplyRate;
_totalSupply += newSupplyRate;
UpdateConsumerReceivedPower();
}
public void AddConsumer(PowerConsumerComponent consumer)
{
_consumersByPriority[consumer.Priority].Add(consumer);
_drawByPriority[consumer.Priority] += consumer.DrawRate;
UpdateConsumerReceivedPower();
}
public void RemoveConsumer(PowerConsumerComponent consumer)
{
Debug.Assert(_consumersByPriority[consumer.Priority].Contains(consumer));
_consumersByPriority[consumer.Priority].Add(consumer);
_drawByPriority[consumer.Priority] -= consumer.DrawRate;
UpdateConsumerReceivedPower();
}
public void UpdateConsumerDraw(PowerConsumerComponent consumer, int oldDrawRate, int newDrawRate)
{
Debug.Assert(_consumersByPriority[consumer.Priority].Contains(consumer));
_drawByPriority[consumer.Priority] -= oldDrawRate;
_drawByPriority[consumer.Priority] += newDrawRate;
UpdateConsumerReceivedPower();
}
public void UpdateConsumerPriority(PowerConsumerComponent consumer, Priority oldPriority, Priority newPriority)
{
Debug.Assert(_consumersByPriority[oldPriority].Contains(consumer));
_consumersByPriority[oldPriority].Remove(consumer);
_drawByPriority[oldPriority] -= consumer.DrawRate;
_consumersByPriority[newPriority].Add(consumer);
_drawByPriority[newPriority] += consumer.DrawRate;
UpdateConsumerReceivedPower();
}
private void UpdateConsumerReceivedPower()
{
if (_supressPowerRecalculation)
{
return;
}
var remainingSupply = _totalSupply;
foreach (Priority priority in Enum.GetValues(typeof(Priority)))
{
var categoryPowerDemand = _drawByPriority[priority];
if (remainingSupply - categoryPowerDemand >= 0) //can fully power all in category
{
remainingSupply -= categoryPowerDemand;
foreach (var consumer in _consumersByPriority[priority])
{
consumer.ReceivedPower = consumer.DrawRate;
}
}
else if (remainingSupply - categoryPowerDemand < 0) //cannot fully power all, split power
{
var availiablePowerFraction = (float) remainingSupply / categoryPowerDemand;
remainingSupply = 0;
foreach (var consumer in _consumersByPriority[priority])
{
consumer.ReceivedPower = (int) (consumer.DrawRate * availiablePowerFraction); //give each consumer a fraction of what they requested (rounded down to nearest int)
}
}
}
}
#endregion
private class NullPowerNet : IPowerNet
{
public void AddConsumer(PowerConsumerComponent consumer) { }
public void AddSupplier(PowerSupplierComponent supplier) { }
public void UpdateSupplierSupply(PowerSupplierComponent supplier, int oldSupplyRate, int newSupplyRate) { }
public void RemoveConsumer(PowerConsumerComponent consumer) { }
public void RemoveSupplier(PowerSupplierComponent supplier) { }
public void UpdateConsumerDraw(PowerConsumerComponent consumer, int oldDrawRate, int newDrawRate) { }
public void UpdateConsumerPriority(PowerConsumerComponent consumer, Priority oldPriority, Priority newPriority) { }
}
}
}