* Fix throwing an item not moving the player when weightless * Remove unnecessary code from ThrownItemComponent * Fix velocity not stopping when hitting a wall after slipping when weightless * Fix CanMove check being reversed
53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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namespace Content.Shared.Physics
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{
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public class ThrowKnockbackController : VirtualController
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{
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[Dependency] private readonly IPhysicsManager _physicsManager = default!;
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public ThrowKnockbackController()
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{
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IoCManager.InjectDependencies(this);
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}
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public void Push(Vector2 velocityDirection, float speed)
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{
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LinearVelocity = velocityDirection * speed;
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}
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private float Decay { get; set; } = 0.95f;
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public override void UpdateAfterProcessing()
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{
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if (ControlledComponent == null)
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{
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return;
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}
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if (ControlledComponent.Owner.IsWeightless())
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{
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if (ActionBlockerSystem.CanMove(ControlledComponent.Owner)
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&& ControlledComponent.IsColliding(Vector2.Zero, false))
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{
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Stop();
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}
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return;
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}
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LinearVelocity *= Decay;
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if (LinearVelocity.Length < 0.001)
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{
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Stop();
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}
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}
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}
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}
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