35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
using Content.Server.Popups;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Timing;
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using Content.Shared.Cargo.Systems;
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namespace Content.Server.Cargo.Systems;
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public sealed class PriceGunSystem : SharedPriceGunSystem
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{
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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[Dependency] private readonly PricingSystem _pricingSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly CargoSystem _bountySystem = default!;
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protected override bool GetPriceOrBounty(EntityUid priceGunUid, EntityUid target, EntityUid user)
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{
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if (!TryComp(priceGunUid, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((priceGunUid, useDelay)))
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return false;
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// Check if we're scanning a bounty crate
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if (_bountySystem.IsBountyComplete(target, out _))
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{
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_popupSystem.PopupEntity(Loc.GetString("price-gun-bounty-complete"), user, user);
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}
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else // Otherwise appraise the price
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{
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var price = _pricingSystem.GetPrice(target);
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_popupSystem.PopupEntity(Loc.GetString("price-gun-pricing-result", ("object", Identity.Entity(target, EntityManager)), ("price", $"{price:F2}")), user, user);
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}
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_useDelay.TryResetDelay((priceGunUid, useDelay));
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return true;
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}
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}
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