Files
tbd-station-14/Content.Shared/GameObjects/Components/Mobs/State/IMobStateComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

29 lines
691 B
C#

#nullable enable
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Mobs.State
{
public interface IMobStateComponent : IComponent
{
IMobState? CurrentState { get; }
bool IsAlive();
bool IsCritical();
bool IsDead();
bool IsIncapacitated();
(IMobState state, int threshold)? GetEarliestIncapacitatedState(int minimumDamage);
bool TryGetEarliestIncapacitatedState(
int minimumDamage,
[NotNullWhen(true)] out IMobState? state,
out int threshold);
void UpdateState(int damage, bool syncing = false);
}
}