Files
tbd-station-14/Content.IntegrationTests/Tests/GameObjects/Components/ActionBlocking/HandCuffTest.cs
wrexbe 81e3b2da88 Make tests faster (#8737)
* Test changes

* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00

102 lines
3.9 KiB
C#

#nullable enable
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Cuffs.Components;
using Content.Server.Hands.Components;
using Content.Shared.Body.Components;
using NUnit.Framework;
using Robust.Server.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
{
[TestFixture]
[TestOf(typeof(CuffableComponent))]
[TestOf(typeof(HandcuffComponent))]
public sealed class HandCuffTest
{
private const string Prototypes = @"
- type: entity
name: HumanDummy
id: HumanDummy
components:
- type: Cuffable
- type: Hands
- type: Body
template: HumanoidTemplate
preset: HumanPreset
centerSlot: torso
- type: entity
name: HandcuffsDummy
id: HandcuffsDummy
components:
- type: Handcuff
";
[Test]
public async Task Test()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
var server = pairTracker.Pair.Server;
EntityUid human;
EntityUid otherHuman;
EntityUid cuffs;
EntityUid secondCuffs;
CuffableComponent cuffed;
HandsComponent hands;
await server.WaitAssertion(() =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
var mapId = mapManager.CreateMap();
var coordinates = new MapCoordinates(Vector2.Zero, mapId);
var entityManager = IoCManager.Resolve<IEntityManager>();
// Spawn the entities
human = entityManager.SpawnEntity("HumanDummy", coordinates);
otherHuman = entityManager.SpawnEntity("HumanDummy", coordinates);
cuffs = entityManager.SpawnEntity("HandcuffsDummy", coordinates);
secondCuffs = entityManager.SpawnEntity("HandcuffsDummy", coordinates);
entityManager.GetComponent<TransformComponent>(human).WorldPosition = entityManager.GetComponent<TransformComponent>(otherHuman).WorldPosition;
// Test for components existing
Assert.True(entityManager.TryGetComponent(human, out cuffed!), $"Human has no {nameof(CuffableComponent)}");
Assert.True(entityManager.TryGetComponent(human, out hands!), $"Human has no {nameof(HandsComponent)}");
Assert.True(entityManager.TryGetComponent(human, out SharedBodyComponent? _), $"Human has no {nameof(SharedBodyComponent)}");
Assert.True(entityManager.TryGetComponent(cuffs, out HandcuffComponent? _), $"Handcuff has no {nameof(HandcuffComponent)}");
Assert.True(entityManager.TryGetComponent(secondCuffs, out HandcuffComponent? _), $"Second handcuffs has no {nameof(HandcuffComponent)}");
// Test to ensure cuffed players register the handcuffs
cuffed.TryAddNewCuffs(human, cuffs);
Assert.True(cuffed.CuffedHandCount > 0, "Handcuffing a player did not result in their hands being cuffed");
// Test to ensure a player with 4 hands will still only have 2 hands cuffed
AddHand(cuffed.Owner);
AddHand(cuffed.Owner);
Assert.That(cuffed.CuffedHandCount, Is.EqualTo(2));
Assert.That(hands.SortedHands.Count(), Is.EqualTo(4));
// Test to give a player with 4 hands 2 sets of cuffs
cuffed.TryAddNewCuffs(human, secondCuffs);
Assert.True(cuffed.CuffedHandCount == 4, "Player doesn't have correct amount of hands cuffed");
});
await pairTracker.CleanReturnAsync();
}
private void AddHand(EntityUid to)
{
var host = IoCManager.Resolve<IServerConsoleHost>();
host.ExecuteCommand(null, $"addhand {to}");
}
}
}