* Fix chat filter button
Oh look, the popup code was copy pasted between chat filter and channel selector.
Hilarious.
Anyways same stuff as 995f506aaf. I pulled it all out into a base class so NO MORE COPY PASTE.
Fixes #22360
* Remove all further EnableAllKeybinds buttons.
Fixes #22346
Yeah none of these are valid use cases, why is this set...
71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Timing;
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namespace Content.Client.UserInterface.Systems.Chat.Controls;
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// NO MORE FUCKING COPY PASTING THIS SHIT
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/// <summary>
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/// Base class for button that toggles a popup-window.
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/// Base type of <see cref="ChannelFilterButton"/> and <see cref="ChannelSelectorButton"/>.
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/// </summary>
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public abstract class ChatPopupButton<TPopup> : Button
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where TPopup : Popup, new()
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{
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private readonly IGameTiming _gameTiming;
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public readonly TPopup Popup;
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private uint _frameLastPopupChanged;
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protected ChatPopupButton()
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{
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_gameTiming = IoCManager.Resolve<IGameTiming>();
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ToggleMode = true;
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OnToggled += OnButtonToggled;
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Popup = UserInterfaceManager.CreatePopup<TPopup>();
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Popup.OnVisibilityChanged += OnPopupVisibilityChanged;
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}
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protected override void KeyBindDown(GUIBoundKeyEventArgs args)
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{
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// If you try to close the popup by clicking on the button again the following would happen:
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// The UI system would see that you clicked outside a popup, and would close it.
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// Because of the above logic, that sets the button to UNPRESSED.
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// THEN, it would propagate the keyboard event to us, the chat selector...
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// And we would become pressed again.
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// As a workaround, we check the frame the popup was last dismissed (above)
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// and don't allow changing it again this frame.
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if (_frameLastPopupChanged == _gameTiming.CurFrame)
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return;
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base.KeyBindDown(args);
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}
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protected abstract UIBox2 GetPopupPosition();
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private void OnButtonToggled(ButtonToggledEventArgs args)
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{
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if (args.Pressed)
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{
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Popup.Open(GetPopupPosition());
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}
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else
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{
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Popup.Close();
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}
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}
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private void OnPopupVisibilityChanged(Control control)
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{
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// If the popup gets closed (e.g. by clicking anywhere else on the screen)
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// We clear the button pressed state.
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Pressed = control.Visible;
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_frameLastPopupChanged = _gameTiming.CurFrame;
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}
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}
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