Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
using Content.Server.Standing;
|
|
using Content.Shared.Hands;
|
|
using Content.Shared.Mobs;
|
|
using Content.Shared.Vehicle.Components;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Server.Vehicle
|
|
{
|
|
public sealed partial class VehicleSystem
|
|
{
|
|
private void InitializeRider()
|
|
{
|
|
SubscribeLocalEvent<RiderComponent, ComponentGetState>(OnRiderGetState);
|
|
SubscribeLocalEvent<RiderComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
|
|
SubscribeLocalEvent<RiderComponent, FellDownEvent>(OnFallDown);
|
|
SubscribeLocalEvent<RiderComponent, MobStateChangedEvent>(OnMobStateChanged);
|
|
}
|
|
|
|
private void OnRiderGetState(EntityUid uid, RiderComponent component, ref ComponentGetState args)
|
|
{
|
|
args.State = new RiderComponentState()
|
|
{
|
|
Entity = component.Vehicle,
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Kick the rider off the vehicle if they press q / drop the virtual item
|
|
/// </summary>
|
|
private void OnVirtualItemDeleted(EntityUid uid, RiderComponent component, VirtualItemDeletedEvent args)
|
|
{
|
|
if (args.BlockingEntity == component.Vehicle)
|
|
{
|
|
UnbuckleFromVehicle(uid);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Kick the rider off the vehicle if they get stunned
|
|
/// </summary>
|
|
private void OnFallDown(EntityUid uid, RiderComponent rider, FellDownEvent args)
|
|
{
|
|
UnbuckleFromVehicle(uid);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Kick the rider off the vehicle if they go into crit or die.
|
|
/// </summary>
|
|
private void OnMobStateChanged(EntityUid uid, RiderComponent rider, MobStateChangedEvent args)
|
|
{
|
|
if (args.NewMobState is MobState.Critical or MobState.Dead)
|
|
{
|
|
UnbuckleFromVehicle(uid);
|
|
}
|
|
}
|
|
|
|
public void UnbuckleFromVehicle(EntityUid uid)
|
|
{
|
|
_buckle.TryUnbuckle(uid, uid, true);
|
|
}
|
|
}
|
|
}
|