Files
tbd-station-14/Content.Shared/Item/ItemSystem.cs

41 lines
1.5 KiB
C#

using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
namespace Content.Shared.Item
{
public class ItemSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedItemComponent, GetInteractionVerbsEvent>(AddPickupVerb);
}
private void AddPickupVerb(EntityUid uid, SharedItemComponent component, GetInteractionVerbsEvent args)
{
if (args.Hands == null ||
args.Using != null ||
!args.CanAccess ||
!args.CanInteract ||
!component.CanPickup(args.User, popup: false))
return;
Verb verb = new();
verb.Act = () => args.Hands.TryPutInActiveHandOrAny(args.Target);
verb.IconTexture = "/Textures/Interface/VerbIcons/pickup.svg.192dpi.png";
// if the item already in a container (that is not the same as the user's), then change the text.
// this occurs when the item is in their inventory or in an open backpack
args.User.TryGetContainer(out var userContainer);
if (args.Target.TryGetContainer(out var container) && container != userContainer)
verb.Text = Loc.GetString("pick-up-verb-get-data-text-inventory");
else
verb.Text = Loc.GetString("pick-up-verb-get-data-text");
args.Verbs.Add(verb);
}
}
}