Files
tbd-station-14/Content.Server/CombatMode/CombatModeComponent.cs
2022-05-13 17:59:03 +10:00

16 lines
459 B
C#

using Content.Shared.CombatMode;
namespace Content.Server.CombatMode
{
/// <summary>
/// Stores whether an entity is in "combat mode"
/// This is used to differentiate between regular item interactions or
/// using *everything* as a weapon.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(SharedCombatModeComponent))]
public sealed class CombatModeComponent : SharedCombatModeComponent
{
}
}