Files
tbd-station-14/Content.Client/Sticky/Visualizers/StickyVisualizerSystem.cs
Leon Friedrich 25b9e048e5 Visualizer systems update (#8203)
* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.
2022-05-16 14:41:23 +10:00

35 lines
1.0 KiB
C#

using Content.Shared.Sticky.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Sticky.Visualizers;
public sealed class StickyVisualizerSystem : VisualizerSystem<StickyVisualizerComponent>
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StickyVisualizerComponent, ComponentInit>(OnInit);
}
private void OnInit(EntityUid uid, StickyVisualizerComponent component, ComponentInit args)
{
if (!TryComp(uid, out SpriteComponent? sprite))
return;
component.DefaultDrawDepth = sprite.DrawDepth;
}
protected override void OnAppearanceChange(EntityUid uid, StickyVisualizerComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!args.Component.TryGetData(StickyVisuals.IsStuck, out bool isStuck))
return;
var drawDepth = isStuck ? component.StuckDrawDepth : component.DefaultDrawDepth;
args.Sprite.DrawDepth = drawDepth;
}
}