Files
tbd-station-14/Content.Client/PowerCell/PowerCellSystem.cs

43 lines
1.1 KiB
C#

using Content.Shared.PowerCell;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.PowerCell;
[UsedImplicitly]
public sealed class PowerCellSystem : SharedPowerCellSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PowerCellVisualsComponent, AppearanceChangeEvent>(OnPowerCellVisualsChange);
}
private void OnPowerCellVisualsChange(EntityUid uid, PowerCellVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!args.Sprite.TryGetLayer((int) PowerCellVisualLayers.Unshaded, out var unshadedLayer))
return;
if (args.Component.TryGetData(PowerCellVisuals.ChargeLevel, out byte level))
{
if (level == 0)
{
unshadedLayer.Visible = false;
return;
}
unshadedLayer.Visible = true;
args.Sprite.LayerSetState(PowerCellVisualLayers.Unshaded, $"o{level}");
}
}
private enum PowerCellVisualLayers : byte
{
Base,
Unshaded,
}
}