Files
tbd-station-14/Content.Server/GameObjects/Components/RandomPottedPlantComponent.cs
2020-04-23 13:56:16 +02:00

75 lines
2.0 KiB
C#

using System.Collections.Generic;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class RandomPottedPlantComponent : Component, IMapInit
{
public override string Name => "RandomPottedPlant";
private static readonly string[] RegularPlantStates;
private static readonly string[] PlasticPlantStates;
private string _selectedState;
private bool _plastic;
static RandomPottedPlantComponent()
{
// ReSharper disable once StringLiteralTypo
var states = new List<string> {"applebush"};
for (var i = 1; i < 25; i++)
{
states.Add($"plant-{i:D2}");
}
RegularPlantStates = states.ToArray();
states.Clear();
for (var i = 26; i < 30; i++)
{
states.Add($"plant-{i:D2}");
}
PlasticPlantStates = states.ToArray();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _selectedState, "selected", null);
serializer.DataField(ref _plastic, "plastic", false);
}
protected override void Startup()
{
base.Startup();
if (_selectedState != null)
{
Owner.GetComponent<SpriteComponent>().LayerSetState(0, _selectedState);
}
}
public void MapInit()
{
var random = IoCManager.Resolve<IRobustRandom>();
var list = _plastic ? PlasticPlantStates : RegularPlantStates;
_selectedState = random.Pick(list);
Owner.GetComponent<SpriteComponent>().LayerSetState(0, _selectedState);
}
}
}