Files
tbd-station-14/Content.Server/Chemistry/ReagentEffects/DoAction.cs
mirrorcult bf30f82ff5 Acid effects (#5466)
* acid

* balance

* nerf area effects
2021-11-27 00:31:49 -07:00

37 lines
1.3 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Actions.Prototypes;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Construction.Steps;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Chemistry.ReagentEffects;
/// <summary>
/// Forces someone to do a certain action, if they have it.
/// </summary>
public class DoAction : ReagentEffect
{
[DataField("action", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<ActionPrototype>))]
public string Action = default!;
public override void Effect(ReagentEffectArgs args)
{
if (args.EntityManager.TryGetComponent(args.SolutionEntity, out SharedActionsComponent? actions))
{
if (!IoCManager.Resolve<IPrototypeManager>().TryIndex<ActionPrototype>(Action, out var proto))
return;
if (actions.IsGranted(proto.ActionType))
{
var attempt = new ActionAttempt(proto);
attempt.DoInstantAction(args.EntityManager.GetEntity(args.SolutionEntity));
}
}
}
}