* Move entity solution entity systems to shared * Move SolutionComponents to Server * Fix namespaces * Remove Networked Component. * Fixes * Add components to ignore list
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using Content.Server.Chemistry.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Weapons.Melee;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Chemistry.EntitySystems
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{
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[UsedImplicitly]
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public class HypospraySystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<HyposprayComponent, ClickAttackEvent>(OnClickAttack);
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SubscribeLocalEvent<HyposprayComponent, SolutionChangedEvent>(OnSolutionChange);
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}
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private void OnSolutionChange(EntityUid uid, HyposprayComponent component, SolutionChangedEvent args)
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{
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component.Dirty();
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}
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public void OnAfterInteract(EntityUid uid, HyposprayComponent comp, AfterInteractEvent args)
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{
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if (!args.CanReach)
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return;
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var target = args.Target;
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var user = args.User;
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comp.TryDoInject(target, user);
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}
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public void OnClickAttack(EntityUid uid, HyposprayComponent comp, ClickAttackEvent args)
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{
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var target = args.TargetEntity;
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var user = args.User;
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comp.TryDoInject(target, user);
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}
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}
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}
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