Files
tbd-station-14/Content.Shared/Stealth/SharedStealthSystem.cs
2022-12-06 15:18:46 -08:00

196 lines
7.1 KiB
C#

using Content.Shared.Examine;
using Content.Shared.Stealth.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Timing;
namespace Content.Shared.Stealth;
public abstract class SharedStealthSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StealthComponent, ComponentGetState>(OnStealthGetState);
SubscribeLocalEvent<StealthComponent, ComponentHandleState>(OnStealthHandleState);
SubscribeLocalEvent<StealthOnMoveComponent, MoveEvent>(OnMove);
SubscribeLocalEvent<StealthOnMoveComponent, GetVisibilityModifiersEvent>(OnGetVisibilityModifiers);
SubscribeLocalEvent<StealthComponent, EntityPausedEvent>(OnPaused);
SubscribeLocalEvent<StealthComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<StealthComponent, ExamineAttemptEvent>(OnExamineAttempt);
SubscribeLocalEvent<StealthComponent, ExaminedEvent>(OnExamined);
}
private void OnExamineAttempt(EntityUid uid, StealthComponent component, ExamineAttemptEvent args)
{
if (!component.Enabled || GetVisibility(uid, component) > component.ExamineThreshold)
return;
// Don't block examine for owner or children of the cloaked entity.
// Containers and the like should already block examining, so not bothering to check for occluding containers.
var source = args.Examiner;
do
{
if (source == uid)
return;
source = Transform(source).ParentUid;
}
while (source.IsValid());
args.Cancel();
}
private void OnExamined(EntityUid uid, StealthComponent component, ExaminedEvent args)
{
if (component.Enabled)
args.PushMarkup(Loc.GetString(component.ExaminedDesc, ("target", uid)));
}
public virtual void SetEnabled(EntityUid uid, bool value, StealthComponent? component = null)
{
if (!Resolve(uid, ref component, false) || component.Enabled == value)
return;
component.Enabled = value;
Dirty(component);
}
private void OnPaused(EntityUid uid, StealthComponent component, EntityPausedEvent args)
{
if (args.Paused)
{
component.LastVisibility = GetVisibility(uid, component);
component.LastUpdated = null;
}
else
{
component.LastUpdated = _timing.CurTime;
}
Dirty(component);
}
protected virtual void OnInit(EntityUid uid, StealthComponent component, ComponentInit args)
{
if (component.LastUpdated != null || Paused(uid))
return;
component.LastUpdated = _timing.CurTime;
}
private void OnStealthGetState(EntityUid uid, StealthComponent component, ref ComponentGetState args)
{
args.State = new StealthComponentState(component.LastVisibility, component.LastUpdated, component.Enabled);
}
private void OnStealthHandleState(EntityUid uid, StealthComponent component, ref ComponentHandleState args)
{
if (args.Current is not StealthComponentState cast)
return;
SetEnabled(uid, cast.Enabled, component);
component.LastVisibility = cast.Visibility;
component.LastUpdated = cast.LastUpdated;
}
private void OnMove(EntityUid uid, StealthOnMoveComponent component, ref MoveEvent args)
{
if (args.FromStateHandling)
return;
if (args.NewPosition.EntityId != args.OldPosition.EntityId)
return;
var delta = component.MovementVisibilityRate * (args.NewPosition.Position - args.OldPosition.Position).Length;
ModifyVisibility(uid, delta);
}
private void OnGetVisibilityModifiers(EntityUid uid, StealthOnMoveComponent component, GetVisibilityModifiersEvent args)
{
var mod = args.SecondsSinceUpdate * component.PassiveVisibilityRate;
args.FlatModifier += mod;
}
/// <summary>
/// Modifies the visibility based on the delta provided.
/// </summary>
/// <param name="delta">The delta to be used in visibility calculation.</param>
public void ModifyVisibility(EntityUid uid, float delta, StealthComponent? component = null)
{
if (delta == 0 || !Resolve(uid, ref component))
return;
if (component.LastUpdated != null)
{
component.LastVisibility = GetVisibility(uid, component);
component.LastUpdated = _timing.CurTime;
}
component.LastVisibility = Math.Clamp(component.LastVisibility + delta, component.MinVisibility, component.MaxVisibility);
Dirty(component);
}
/// <summary>
/// Sets the visibility directly with no modifications
/// </summary>
/// <param name="value">The value to set the visibility to. -1 is fully invisible, 1 is fully visible</param>
public void SetVisibility(EntityUid uid, float value, StealthComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.LastVisibility = Math.Clamp(value, component.MinVisibility, component.MaxVisibility);
if (component.LastUpdated != null)
component.LastUpdated = _timing.CurTime;
Dirty(component);
}
/// <summary>
/// Gets the current visibility from the <see cref="StealthComponent"/>
/// Use this instead of getting LastVisibility from the component directly.
/// </summary>
/// <returns>Returns a calculation that accounts for any stealth change that happened since last update, otherwise
/// returns based on if it can resolve the component. Note that the returned value may be larger than the components
/// maximum stealth value if it is currently disabled.</returns>
public float GetVisibility(EntityUid uid, StealthComponent? component = null)
{
if (!Resolve(uid, ref component) || !component.Enabled)
return 1;
if (component.LastUpdated == null)
return component.LastVisibility;
var deltaTime = _timing.CurTime - component.LastUpdated.Value;
var ev = new GetVisibilityModifiersEvent(uid, component, (float) deltaTime.TotalSeconds, 0f);
RaiseLocalEvent(uid, ev, false);
return Math.Clamp(component.LastVisibility + ev.FlatModifier, component.MinVisibility, component.MaxVisibility);
}
/// <summary>
/// Used to run through any stealth effecting components on the entity.
/// <summary>
private sealed class GetVisibilityModifiersEvent : EntityEventArgs
{
public readonly StealthComponent Stealth;
public readonly float SecondsSinceUpdate;
/// <summary>
/// Calculate this and add to it. Do not divide, multiply, or overwrite.
/// The sum will be added to the stealth component's visibility.
/// </summary>
public float FlatModifier;
public GetVisibilityModifiersEvent(EntityUid uid, StealthComponent stealth, float secondsSinceUpdate, float flatModifier)
{
Stealth = stealth;
SecondsSinceUpdate = secondsSinceUpdate;
FlatModifier = flatModifier;
}
}
}