Files
tbd-station-14/Content.Shared/Item/ItemToggle/Components/ItemToggleComponent.cs
metalgearsloth 2166958bd0 AutoCompState + ItemToggle fixes (#23422)
* AutoCompState + ItemToggle fixes

Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.

* Also catch these
2024-01-03 17:24:02 +11:00

98 lines
3.1 KiB
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Item.ItemToggle.Components;
/// <summary>
/// Handles generic item toggles, like a welder turning on and off, or an e-sword.
/// </summary>
/// <remarks>
/// If you need extended functionality (e.g. requiring power) then add a new component and use events:
/// ItemToggleActivateAttemptEvent, ItemToggleDeactivateAttemptEvent or ItemToggleForceToggleEvent.
/// </remarks>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ItemToggleComponent : Component
{
/// <summary>
/// The item's toggle state.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public bool Activated = false;
/// <summary>
/// Whether the item's toggle can be predicted by the client.
/// </summary>
/// /// <remarks>
/// If server-side systems affect the item's toggle, like charge/fuel systems, then the item is not predictable.
/// </remarks>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public bool Predictable = true;
/// <summary>
/// The noise this item makes when it is toggled on.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public SoundSpecifier? SoundActivate;
/// <summary>
/// The noise this item makes when it is toggled off.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public SoundSpecifier? SoundDeactivate;
/// <summary>
/// The noise this item makes when it is toggled on.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public SoundSpecifier? SoundFailToActivate;
}
/// <summary>
/// Raised directed on an entity when its ItemToggle is attempted to be activated.
/// </summary>
[ByRefEvent]
public record struct ItemToggleActivateAttemptEvent(EntityUid? User)
{
public bool Cancelled = false;
public readonly EntityUid? User = User;
}
/// <summary>
/// Raised directed on an entity when its ItemToggle is attempted to be deactivated.
/// </summary>
[ByRefEvent]
public record struct ItemToggleDeactivateAttemptEvent(EntityUid? User)
{
public bool Cancelled = false;
public readonly EntityUid? User = User;
}
/// <summary>
/// Raised directed on an entity any sort of toggle is complete.
/// </summary>
[ByRefEvent]
public readonly record struct ItemToggledEvent(bool Predicted, bool Activated, EntityUid? User)
{
public readonly bool Predicted = Predicted;
public readonly bool Activated = Activated;
public readonly EntityUid? User = User;
}
/// <summary>
/// Raised directed on an entity when an itemtoggle is activated.
/// </summary>
[ByRefEvent]
public readonly record struct ItemToggleActivatedEvent(EntityUid? User)
{
public readonly EntityUid? User = User;
}
/// <summary>
/// Raised directed on an entity when an itemtoggle is deactivated.
/// </summary>
[ByRefEvent]
public readonly record struct ItemToggleDeactivatedEvent(EntityUid? User)
{
public readonly EntityUid? User = User;
}