This PR adds delta-pressure damage. In short, airtight structures can now take damage proportional to the difference in pressures between the sides of the structure.
67 lines
4.3 KiB
C#
67 lines
4.3 KiB
C#
using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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namespace Content.Server.Atmos.EntitySystems
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{
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public sealed partial class AtmosphereSystem
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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public bool SpaceWind { get; private set; }
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public float SpaceWindPressureForceDivisorThrow { get; private set; }
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public float SpaceWindPressureForceDivisorPush { get; private set; }
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public float SpaceWindMaxVelocity { get; private set; }
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public float SpaceWindMaxPushForce { get; private set; }
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public bool MonstermosEqualization { get; private set; }
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public bool MonstermosDepressurization { get; private set; }
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public bool MonstermosRipTiles { get; private set; }
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public bool GridImpulse { get; private set; }
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public float SpacingEscapeRatio { get; private set; }
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public float SpacingMinGas { get; private set; }
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public float SpacingMaxWind { get; private set; }
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public bool Superconduction { get; private set; }
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public bool ExcitedGroups { get; private set; }
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public bool ExcitedGroupsSpaceIsAllConsuming { get; private set; }
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public float AtmosMaxProcessTime { get; private set; }
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public float AtmosTickRate { get; private set; }
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public float Speedup { get; private set; }
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public float HeatScale { get; private set; }
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public bool DeltaPressureDamage { get; private set; }
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public int DeltaPressureParallelProcessPerIteration { get; private set; }
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public int DeltaPressureParallelBatchSize { get; private set; }
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/// <summary>
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/// Time between each atmos sub-update. If you are writing an atmos device, use AtmosDeviceUpdateEvent.dt
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/// instead of this value, because atmos devices do not update each are sub-update and sometimes are skipped to
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/// meet the tick deadline.
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/// </summary>
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public float AtmosTime => 1f / AtmosTickRate;
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private void InitializeCVars()
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{
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Subs.CVar(_cfg, CCVars.SpaceWind, value => SpaceWind = value, true);
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Subs.CVar(_cfg, CCVars.SpaceWindPressureForceDivisorThrow, value => SpaceWindPressureForceDivisorThrow = value, true);
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Subs.CVar(_cfg, CCVars.SpaceWindPressureForceDivisorPush, value => SpaceWindPressureForceDivisorPush = value, true);
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Subs.CVar(_cfg, CCVars.SpaceWindMaxVelocity, value => SpaceWindMaxVelocity = value, true);
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Subs.CVar(_cfg, CCVars.SpaceWindMaxPushForce, value => SpaceWindMaxPushForce = value, true);
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Subs.CVar(_cfg, CCVars.MonstermosEqualization, value => MonstermosEqualization = value, true);
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Subs.CVar(_cfg, CCVars.MonstermosDepressurization, value => MonstermosDepressurization = value, true);
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Subs.CVar(_cfg, CCVars.MonstermosRipTiles, value => MonstermosRipTiles = value, true);
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Subs.CVar(_cfg, CCVars.AtmosGridImpulse, value => GridImpulse = value, true);
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Subs.CVar(_cfg, CCVars.AtmosSpacingEscapeRatio, value => SpacingEscapeRatio = value, true);
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Subs.CVar(_cfg, CCVars.AtmosSpacingMinGas, value => SpacingMinGas = value, true);
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Subs.CVar(_cfg, CCVars.AtmosSpacingMaxWind, value => SpacingMaxWind = value, true);
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Subs.CVar(_cfg, CCVars.Superconduction, value => Superconduction = value, true);
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Subs.CVar(_cfg, CCVars.AtmosMaxProcessTime, value => AtmosMaxProcessTime = value, true);
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Subs.CVar(_cfg, CCVars.AtmosTickRate, value => AtmosTickRate = value, true);
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Subs.CVar(_cfg, CCVars.AtmosSpeedup, value => Speedup = value, true);
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Subs.CVar(_cfg, CCVars.AtmosHeatScale, value => { HeatScale = value; InitializeGases(); }, true);
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Subs.CVar(_cfg, CCVars.ExcitedGroups, value => ExcitedGroups = value, true);
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Subs.CVar(_cfg, CCVars.ExcitedGroupsSpaceIsAllConsuming, value => ExcitedGroupsSpaceIsAllConsuming = value, true);
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Subs.CVar(_cfg, CCVars.DeltaPressureDamage, value => DeltaPressureDamage = value, true);
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Subs.CVar(_cfg, CCVars.DeltaPressureParallelToProcessPerIteration, value => DeltaPressureParallelProcessPerIteration = value, true);
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Subs.CVar(_cfg, CCVars.DeltaPressureParallelBatchSize, value => DeltaPressureParallelBatchSize = value, true);
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}
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}
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}
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