Files
tbd-station-14/Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs
ArtisticRoomba 20f2cb920b Atmos Delta-Pressure Window Shattering (#39238)
This PR adds delta-pressure damage. In short, airtight structures can now take damage proportional to the difference in pressures between the sides of the structure.
2025-09-03 16:58:48 -07:00

452 lines
16 KiB
C#

using System.Diagnostics;
using System.Linq;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.Piping.Components;
using Content.Server.NodeContainer.NodeGroups;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Reactions;
using JetBrains.Annotations;
using Robust.Shared.Map.Components;
using Robust.Shared.Utility;
namespace Content.Server.Atmos.EntitySystems;
public partial class AtmosphereSystem
{
public GasMixture? GetContainingMixture(Entity<TransformComponent?> ent, bool ignoreExposed = false, bool excite = false)
{
if (!Resolve(ent, ref ent.Comp))
return null;
return GetContainingMixture(ent, ent.Comp.GridUid, ent.Comp.MapUid, ignoreExposed, excite);
}
public GasMixture? GetContainingMixture(
Entity<TransformComponent?> ent,
Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
Entity<MapAtmosphereComponent?>? map,
bool ignoreExposed = false,
bool excite = false)
{
if (!Resolve(ent, ref ent.Comp))
return null;
if (!ignoreExposed && !ent.Comp.Anchored)
{
// Used for things like disposals/cryo to change which air people are exposed to.
var ev = new AtmosExposedGetAirEvent((ent, ent.Comp), excite);
RaiseLocalEvent(ent, ref ev);
if (ev.Handled)
return ev.Gas;
// TODO ATMOS: recursively iterate up through parents
// This really needs recursive InContainer metadata flag for performance
// And ideally some fast way to get the innermost airtight container.
}
var position = _transformSystem.GetGridTilePositionOrDefault((ent, ent.Comp));
return GetTileMixture(grid, map, position, excite);
}
public bool HasAtmosphere(EntityUid gridUid) => _atmosQuery.HasComponent(gridUid);
public bool SetSimulatedGrid(EntityUid gridUid, bool simulated)
{
var ev = new SetSimulatedGridMethodEvent(gridUid, simulated);
RaiseLocalEvent(gridUid, ref ev);
return ev.Handled;
}
public bool IsSimulatedGrid(EntityUid gridUid)
{
var ev = new IsSimulatedGridMethodEvent(gridUid);
RaiseLocalEvent(gridUid, ref ev);
return ev.Simulated;
}
public IEnumerable<GasMixture> GetAllMixtures(EntityUid gridUid, bool excite = false)
{
var ev = new GetAllMixturesMethodEvent(gridUid, excite);
RaiseLocalEvent(gridUid, ref ev);
if(!ev.Handled)
return Enumerable.Empty<GasMixture>();
DebugTools.AssertNotNull(ev.Mixtures);
return ev.Mixtures!;
}
public void InvalidateTile(Entity<GridAtmosphereComponent?> entity, Vector2i tile)
{
if (_atmosQuery.Resolve(entity.Owner, ref entity.Comp, false))
entity.Comp.InvalidatedCoords.Add(tile);
}
public GasMixture?[]? GetTileMixtures(
Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
Entity<MapAtmosphereComponent?>? map,
List<Vector2i> tiles,
bool excite = false)
{
GasMixture?[]? mixtures = null;
var handled = false;
// If we've been passed a grid, try to let it handle it.
if (grid is {} gridEnt && Resolve(gridEnt, ref gridEnt.Comp1))
{
if (excite)
Resolve(gridEnt, ref gridEnt.Comp2);
handled = true;
mixtures = new GasMixture?[tiles.Count];
for (var i = 0; i < tiles.Count; i++)
{
var tile = tiles[i];
if (!gridEnt.Comp1.Tiles.TryGetValue(tile, out var atmosTile))
{
// need to get map atmosphere
handled = false;
continue;
}
mixtures[i] = atmosTile.Air;
if (excite)
{
AddActiveTile(gridEnt.Comp1, atmosTile);
InvalidateVisuals((gridEnt.Owner, gridEnt.Comp2), tile);
}
}
}
if (handled)
return mixtures;
// We either don't have a grid, or the event wasn't handled.
// Let the map handle it instead, and also broadcast the event.
if (map is {} mapEnt && _mapAtmosQuery.Resolve(mapEnt, ref mapEnt.Comp))
{
mixtures ??= new GasMixture?[tiles.Count];
for (var i = 0; i < tiles.Count; i++)
{
mixtures[i] ??= mapEnt.Comp.Mixture;
}
return mixtures;
}
// Default to a space mixture... This is a space game, after all!
mixtures ??= new GasMixture?[tiles.Count];
for (var i = 0; i < tiles.Count; i++)
{
mixtures[i] ??= GasMixture.SpaceGas;
}
return mixtures;
}
public GasMixture? GetTileMixture (Entity<TransformComponent?> entity, bool excite = false)
{
if (!Resolve(entity.Owner, ref entity.Comp))
return null;
var indices = _transformSystem.GetGridTilePositionOrDefault(entity);
return GetTileMixture(entity.Comp.GridUid, entity.Comp.MapUid, indices, excite);
}
public GasMixture? GetTileMixture(
Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
Entity<MapAtmosphereComponent?>? map,
Vector2i gridTile,
bool excite = false)
{
// If we've been passed a grid, try to let it handle it.
if (grid is {} gridEnt
&& Resolve(gridEnt, ref gridEnt.Comp1, false)
&& gridEnt.Comp1.Tiles.TryGetValue(gridTile, out var tile))
{
if (excite)
{
AddActiveTile(gridEnt.Comp1, tile);
InvalidateVisuals((grid.Value.Owner, grid.Value.Comp2), gridTile);
}
return tile.Air;
}
if (map is {} mapEnt && _mapAtmosQuery.Resolve(mapEnt, ref mapEnt.Comp, false))
return mapEnt.Comp.Mixture;
// Default to a space mixture... This is a space game, after all!
return GasMixture.SpaceGas;
}
public ReactionResult ReactTile(EntityUid gridId, Vector2i tile)
{
var ev = new ReactTileMethodEvent(gridId, tile);
RaiseLocalEvent(gridId, ref ev);
ev.Handled = true;
return ev.Result;
}
public bool IsTileAirBlocked(EntityUid gridUid, Vector2i tile, AtmosDirection directions = AtmosDirection.All, MapGridComponent? mapGridComp = null)
{
if (!Resolve(gridUid, ref mapGridComp, false))
return false;
var data = GetAirtightData(gridUid, mapGridComp, tile);
return data.BlockedDirections.IsFlagSet(directions);
}
public bool IsTileSpace(Entity<GridAtmosphereComponent?>? grid, Entity<MapAtmosphereComponent?>? map, Vector2i tile)
{
if (grid is {} gridEnt && _atmosQuery.Resolve(gridEnt, ref gridEnt.Comp, false)
&& gridEnt.Comp.Tiles.TryGetValue(tile, out var tileAtmos))
{
return tileAtmos.Space;
}
if (map is {} mapEnt && _mapAtmosQuery.Resolve(mapEnt, ref mapEnt.Comp, false))
return mapEnt.Comp.Space;
// If nothing handled the event, it'll default to true.
// Oh well, this is a space game after all, deal with it!
return true;
}
public bool IsTileMixtureProbablySafe(Entity<GridAtmosphereComponent?>? grid, Entity<MapAtmosphereComponent?> map, Vector2i tile)
{
return IsMixtureProbablySafe(GetTileMixture(grid, map, tile));
}
public float GetTileHeatCapacity(Entity<GridAtmosphereComponent?>? grid, Entity<MapAtmosphereComponent?> map, Vector2i tile)
{
return GetHeatCapacity(GetTileMixture(grid, map, tile) ?? GasMixture.SpaceGas);
}
public TileMixtureEnumerator GetAdjacentTileMixtures(Entity<GridAtmosphereComponent?> grid, Vector2i tile, bool includeBlocked = false, bool excite = false)
{
if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
return TileMixtureEnumerator.Empty;
return !grid.Comp.Tiles.TryGetValue(tile, out var atmosTile)
? TileMixtureEnumerator.Empty
: new(atmosTile.AdjacentTiles);
}
public void HotspotExpose(Entity<GridAtmosphereComponent?> grid, Vector2i tile, float exposedTemperature, float exposedVolume,
EntityUid? sparkSourceUid = null, bool soh = false)
{
if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
return;
if (grid.Comp.Tiles.TryGetValue(tile, out var atmosTile))
HotspotExpose(grid.Comp, atmosTile, exposedTemperature, exposedVolume, soh, sparkSourceUid);
}
public void HotspotExpose(TileAtmosphere tile, float exposedTemperature, float exposedVolume,
EntityUid? sparkSourceUid = null, bool soh = false)
{
if (!_atmosQuery.TryGetComponent(tile.GridIndex, out var atmos))
return;
DebugTools.Assert(atmos.Tiles.TryGetValue(tile.GridIndices, out var tmp) && tmp == tile);
HotspotExpose(atmos, tile, exposedTemperature, exposedVolume, soh, sparkSourceUid);
}
public void HotspotExtinguish(EntityUid gridUid, Vector2i tile)
{
var ev = new HotspotExtinguishMethodEvent(gridUid, tile);
RaiseLocalEvent(gridUid, ref ev);
}
public bool IsHotspotActive(EntityUid gridUid, Vector2i tile)
{
var ev = new IsHotspotActiveMethodEvent(gridUid, tile);
RaiseLocalEvent(gridUid, ref ev);
// If not handled, this will be false. Just like in space!
return ev.Result;
}
public bool AddPipeNet(Entity<GridAtmosphereComponent?> grid, PipeNet pipeNet)
{
return _atmosQuery.Resolve(grid, ref grid.Comp, false) && grid.Comp.PipeNets.Add(pipeNet);
}
public bool RemovePipeNet(Entity<GridAtmosphereComponent?> grid, PipeNet pipeNet)
{
// Technically this event can be fired even on grids that don't
// actually have grid atmospheres.
if (pipeNet.Grid is not null)
{
var ev = new PipeNodeGroupRemovedEvent(grid, pipeNet.NetId);
RaiseLocalEvent(ref ev);
}
return _atmosQuery.Resolve(grid, ref grid.Comp, false) && grid.Comp.PipeNets.Remove(pipeNet);
}
public bool AddAtmosDevice(Entity<GridAtmosphereComponent?> grid, Entity<AtmosDeviceComponent> device)
{
DebugTools.Assert(device.Comp.JoinedGrid == null);
DebugTools.Assert(Transform(device).GridUid == grid);
if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
return false;
if (!grid.Comp.AtmosDevices.Add(device))
return false;
device.Comp.JoinedGrid = grid;
return true;
}
public bool RemoveAtmosDevice(Entity<GridAtmosphereComponent?> grid, Entity<AtmosDeviceComponent> device)
{
DebugTools.Assert(device.Comp.JoinedGrid == grid);
if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
return false;
if (!grid.Comp.AtmosDevices.Remove(device))
return false;
device.Comp.JoinedGrid = null;
return true;
}
/// <summary>
/// Adds an entity with a DeltaPressureComponent to the DeltaPressure processing list.
/// Also fills in important information on the component itself.
/// </summary>
/// <param name="grid">The grid to add the entity to.</param>
/// <param name="ent">The entity to add.</param>
/// <returns>True if the entity was added to the list, false if it could not be added or
/// if the entity was already present in the list.</returns>
[PublicAPI]
public bool TryAddDeltaPressureEntity(Entity<GridAtmosphereComponent?> grid, Entity<DeltaPressureComponent> ent)
{
// The entity needs to be part of a grid, and it should be the right one :)
var xform = Transform(ent);
// The entity is not on a grid, so it cannot possibly have an atmosphere that affects it.
if (xform.GridUid == null)
{
return false;
}
// Entity should be on the grid it's being added to.
Debug.Assert(xform.GridUid == grid.Owner);
if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
return false;
if (grid.Comp.DeltaPressureEntityLookup.ContainsKey(ent.Owner))
{
return false;
}
grid.Comp.DeltaPressureEntityLookup[ent.Owner] = grid.Comp.DeltaPressureEntities.Count;
grid.Comp.DeltaPressureEntities.Add(ent);
ent.Comp.CurrentPosition = _map.CoordinatesToTile(grid,
Comp<MapGridComponent>(grid),
xform.Coordinates);
ent.Comp.GridUid = grid.Owner;
ent.Comp.InProcessingList = true;
return true;
}
/// <summary>
/// Removes an entity with a DeltaPressureComponent from the DeltaPressure processing list.
/// </summary>
/// <param name="grid">The grid to remove the entity from.</param>
/// <param name="ent">The entity to remove.</param>
/// <returns>True if the entity was removed from the list, false if it could not be removed or
/// if the entity was not present in the list.</returns>
[PublicAPI]
public bool TryRemoveDeltaPressureEntity(Entity<GridAtmosphereComponent?> grid, Entity<DeltaPressureComponent> ent)
{
if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
return false;
if (!grid.Comp.DeltaPressureEntityLookup.TryGetValue(ent.Owner, out var index))
return false;
var lastIndex = grid.Comp.DeltaPressureEntities.Count - 1;
if (lastIndex < 0)
return false;
if (index != lastIndex)
{
var lastEnt = grid.Comp.DeltaPressureEntities[lastIndex];
grid.Comp.DeltaPressureEntities[index] = lastEnt;
grid.Comp.DeltaPressureEntityLookup[lastEnt.Owner] = index;
}
grid.Comp.DeltaPressureEntities.RemoveAt(lastIndex);
grid.Comp.DeltaPressureEntityLookup.Remove(ent.Owner);
if (grid.Comp.DeltaPressureCursor > grid.Comp.DeltaPressureEntities.Count)
grid.Comp.DeltaPressureCursor = grid.Comp.DeltaPressureEntities.Count;
ent.Comp.InProcessingList = false;
ent.Comp.GridUid = null;
return true;
}
/// <summary>
/// Checks if a DeltaPressureComponent is currently considered for processing on a grid.
/// </summary>
/// <param name="grid">The grid that the entity may belong to.</param>
/// <param name="ent">The entity to check.</param>
/// <returns>True if the entity is part of the processing list, false otherwise.</returns>
[PublicAPI]
public bool IsDeltaPressureEntityInList(Entity<GridAtmosphereComponent?> grid, Entity<DeltaPressureComponent> ent)
{
// Dict and list must be in sync - deep-fried if we aren't.
if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
return false;
var contains = grid.Comp.DeltaPressureEntityLookup.ContainsKey(ent.Owner);
Debug.Assert(contains == grid.Comp.DeltaPressureEntities.Contains(ent));
return contains;
}
[ByRefEvent] private record struct SetSimulatedGridMethodEvent
(EntityUid Grid, bool Simulated, bool Handled = false);
[ByRefEvent] private record struct IsSimulatedGridMethodEvent
(EntityUid Grid, bool Simulated = false, bool Handled = false);
[ByRefEvent] private record struct GetAllMixturesMethodEvent
(EntityUid Grid, bool Excite = false, IEnumerable<GasMixture>? Mixtures = null, bool Handled = false);
[ByRefEvent] private record struct ReactTileMethodEvent
(EntityUid GridId, Vector2i Tile, ReactionResult Result = default, bool Handled = false);
[ByRefEvent] private record struct HotspotExtinguishMethodEvent
(EntityUid Grid, Vector2i Tile, bool Handled = false);
[ByRefEvent] private record struct IsHotspotActiveMethodEvent
(EntityUid Grid, Vector2i Tile, bool Result = false, bool Handled = false);
}
/// <summary>
/// Raised broadcasted when a pipe node group within a grid has been removed.
/// </summary>
/// <param name="Grid">The grid with the removed node group.</param>
/// <param name="NetId">The net id of the removed node group.</param>
[ByRefEvent]
public record struct PipeNodeGroupRemovedEvent(EntityUid Grid, int NetId);