Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
325 lines
10 KiB
C#
325 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Content.Shared.Jobs;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.GameTicking
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{
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class DelayStartCommand : IClientCommand
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{
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public string Command => "delaystart";
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public string Description => "Delays the round start.";
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public string Help => $"Usage: {Command} <seconds>\nPauses/Resumes the countdown if no argument is provided.";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.SendText(player, "This can only be executed while the game is in the pre-round lobby.");
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return;
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}
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if (args.Length == 0)
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{
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var paused = ticker.TogglePause();
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shell.SendText(player, paused ? "Paused the countdown." : "Resumed the countdown.");
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return;
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}
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if (args.Length != 1)
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{
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shell.SendText(player, "Need zero or one arguments.");
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return;
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}
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if (!uint.TryParse(args[0], out var seconds) || seconds == 0)
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{
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shell.SendText(player, $"{args[0]} isn't a valid amount of seconds.");
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return;
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}
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var time = TimeSpan.FromSeconds(seconds);
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if (!ticker.DelayStart(time))
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{
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shell.SendText(player, "An unknown error has occurred.");
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}
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}
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}
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class StartRoundCommand : IClientCommand
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{
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public string Command => "startround";
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public string Description => "Ends PreRoundLobby state and starts the round.";
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public string Help => String.Empty;
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.SendText(player, "This can only be executed while the game is in the pre-round lobby.");
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return;
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}
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ticker.StartRound();
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}
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}
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class EndRoundCommand : IClientCommand
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{
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public string Command => "endround";
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public string Description => "Ends the round and moves the server to PostRound.";
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public string Help => String.Empty;
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel != GameRunLevel.InRound)
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{
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shell.SendText(player, "This can only be executed while the game is in a round.");
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return;
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}
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ticker.EndRound();
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}
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}
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class NewRoundCommand : IClientCommand
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{
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public string Command => "restartround";
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public string Description => "Moves the server from PostRound to a new PreRoundLobby.";
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public string Help => String.Empty;
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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ticker.RestartRound();
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}
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}
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class RespawnCommand : IClientCommand
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{
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public string Command => "respawn";
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public string Description => "Respawns a player, kicking them back to the lobby.";
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public string Help => "respawn [player]";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if (args.Length > 1)
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{
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shell.SendText(player, "Must provide <= 1 argument.");
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return;
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}
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var playerMgr = IoCManager.Resolve<IPlayerManager>();
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var ticker = IoCManager.Resolve<IGameTicker>();
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NetSessionId sessionId;
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if (args.Length == 0)
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{
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if (player == null)
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{
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shell.SendText((IPlayerSession)null, "If not a player, an argument must be given.");
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return;
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}
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sessionId = player.SessionId;
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}
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else
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{
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sessionId = new NetSessionId(args[0]);
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}
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if (!playerMgr.TryGetSessionById(sessionId, out var targetPlayer))
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{
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if (!playerMgr.TryGetPlayerData(sessionId, out var data))
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{
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shell.SendText(player, "Unknown player");
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return;
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}
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data.ContentData().WipeMind();
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shell.SendText(player,
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"Player is not currently online, but they will respawn if they come back online");
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return;
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}
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ticker.Respawn(targetPlayer);
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}
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}
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class ObserveCommand : IClientCommand
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{
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public string Command => "observe";
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public string Description => "";
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public string Help => "";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if (player == null)
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{
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return;
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}
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var ticker = IoCManager.Resolve<IGameTicker>();
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ticker.MakeObserve(player);
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}
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}
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class JoinGameCommand : IClientCommand
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{
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#pragma warning disable 649
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[Dependency] private IPrototypeManager _prototypeManager;
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#pragma warning restore 649
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public string Command => "joingame";
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public string Description => "";
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public string Help => "";
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public JoinGameCommand()
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{
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IoCManager.InjectDependencies(this);
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}
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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var output = string.Join(".", args);
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if (player == null)
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{
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return;
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}
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
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{
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shell.SendText(player, "Round has not started.");
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return;
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}
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else if(ticker.RunLevel == GameRunLevel.InRound)
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{
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string ID = args[0];
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var positions = ticker.GetAvailablePositions();
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if(positions.GetValueOrDefault(ID, 0) == 0) //n < 0 is treated as infinite
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{
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var jobPrototype = _prototypeManager.Index<JobPrototype>(ID);
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shell.SendText(player, $"{jobPrototype.Name} has no available slots.");
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return;
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}
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ticker.MakeJoinGame(player, args[0].ToString());
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return;
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}
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ticker.MakeJoinGame(player, null);
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}
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}
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class ToggleReadyCommand : IClientCommand
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{
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public string Command => "toggleready";
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public string Description => "";
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public string Help => "";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if (player == null)
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{
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return;
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}
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var ticker = IoCManager.Resolve<IGameTicker>();
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ticker.ToggleReady(player, bool.Parse(args[0]));
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}
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}
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class SetGamePresetCommand : IClientCommand
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{
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public string Command => "setgamepreset";
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public string Description => "";
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public string Help => "";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if (args.Length != 1)
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{
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shell.SendText(player, "Need exactly one argument.");
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return;
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}
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var ticker = IoCManager.Resolve<IGameTicker>();
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ticker.SetStartPreset(args[0]);
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}
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}
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class ForcePresetCommand : IClientCommand
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{
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public string Command => "forcepreset";
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public string Description => "Forces a specific game preset to start for the current lobby.";
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public string Help => $"Usage: {Command} <preset>";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.SendText(player, "This can only be executed while the game is in the pre-round lobby.");
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return;
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}
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if (args.Length != 1)
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{
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shell.SendText(player, "Need exactly one argument.");
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return;
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}
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var name = args[0];
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if (!ticker.TryGetPreset(name, out var type))
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{
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shell.SendText(player, $"No preset exists with name {name}.");
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return;
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}
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ticker.SetStartPreset(type, true);
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shell.SendText(player, $"Forced the game to start with preset {name}.");
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}
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}
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class MappingCommand : IClientCommand
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{
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public string Command => "mapping";
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public string Description => "Creates and teleports you to a new uninitialized map for mapping.";
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public string Help => $"Usage: {Command} <id> <mapname>";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if (player == null)
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{
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shell.SendText(player, "Only players can use this command");
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return;
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}
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if (args.Length != 2)
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{
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shell.SendText(player, Help);
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return;
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}
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shell.ExecuteCommand(player, $"addmap {args[0]} false");
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shell.ExecuteCommand(player, $"loadbp {args[0]} \"{CommandParsing.Escape(args[1])}\"");
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shell.ExecuteCommand(player, $"aghost");
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shell.ExecuteCommand(player, $"tp 0 0 {args[0]}");
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shell.SendText(player, $"Created unloaded map from file {args[1]} with id {args[0]}. Use \"savebp 4 foo.yml\" to save it.");
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}
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}
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}
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