Files
tbd-station-14/Content.Server/Fluids/Components/SpillableComponent.cs

23 lines
613 B
C#

using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Fluids.Components;
[RegisterComponent]
public class SpillableComponent : Component
{
public override string Name => "Spillable";
[DataField("solution")]
public string SolutionName = "puddle";
/// <summary>
/// Should this item be spilled when worn as clothing?
/// Doesn't count for pockets or hands.
/// </summary>
[DataField("spillWorn")]
public bool SpillWorn = true;
}