* action commands * atmos debug commands * comming * credits command * debug commands * usage * usings * debug pathfinding command * grouping entity menu command * hide mechanisms command * commit * mapping client side setup command * open ahelp command * set menu visibility command * commit * show mechanisms command * toggle health overlay command * toggle outline command * stage * disable once * ioc * namespaces * WriteError * clean up command usage * don't abbriviate * ActionsCommands * AtmosDebugCommands * the rest * oops * undo
71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
using Content.Client.Movement.Systems;
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using Content.Shared.Movement.Components;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Console;
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using System.Numerics;
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namespace Content.Client.Commands;
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[UsedImplicitly]
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public sealed class ZoomCommand : LocalizedCommands
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public override string Command => "zoom";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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Vector2 zoom;
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if (args.Length is not (1 or 2))
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{
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shell.WriteLine(Help);
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return;
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}
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if (!float.TryParse(args[0], out var arg0))
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{
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shell.WriteError(LocalizationManager.GetString("cmd-parse-failure-float", ("arg", args[0])));
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return;
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}
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if (arg0 > 0)
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zoom = new(arg0, arg0);
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else
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{
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shell.WriteError(LocalizationManager.GetString($"cmd-{Command}-error"));
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return;
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}
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if (args.Length == 2)
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{
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if (!float.TryParse(args[1], out var arg1))
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{
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shell.WriteError(LocalizationManager.GetString("cmd-parse-failure-float", ("arg", args[1])));
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return;
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}
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if (arg1 > 0)
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zoom.Y = arg1;
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else
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{
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shell.WriteError(LocalizationManager.GetString($"cmd-{Command}-error"));
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return;
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}
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}
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var player = _playerManager.LocalSession?.AttachedEntity;
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if (_entityManager.TryGetComponent<ContentEyeComponent>(player, out var content))
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{
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_entityManager.System<ContentEyeSystem>().RequestZoom(player.Value, zoom, true, content);
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return;
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}
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_eyeManager.CurrentEye.Zoom = zoom;
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}
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}
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