Files
tbd-station-14/Content.Client/GameObjects/Components/MedicalScanner/MedicalScannerWindow.cs
SoulSloth e40e3fa267 Cloning (#1932)
* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* changed scan dna button to Scan and Save DNA

* Added cloning machine code infrastructure copied from Medical Scanner

* Added a list to cloning menu containing some numbers

* Cloning Machine UI sends a message to the cloning component with the entityUID

* New scans now show up in cloning pod menu

* fixed cloning machine collision shape

* cloning machine can now spawn the right player profile assuming the attatched entity is still correct.

* refactored cloning system to use a map of integer ids to player Minds

* Added a return to body cloning loop for the ghost

* Fixed warning for _playerManager being possibly null, added TODO note for ghost return to body button acting as a toggle

* removed #nullable from cloningMachineWindow"

* Trying to get rid of nullable error

* fix CloningMachine to not initilize with it's owner components

* updated CloningMachine server component to play nice with the new nullable rules

* replace flag with eventBus message for sending a ghosts mind to a clone body

* Refactor cloning so that a popup option is used to get user consent for cloning

* Refactoring

* Reverting unused changes for cloning component

* Added proper cloning pod sprites and a visualizer so 'idle' and 'cloning' states are properly reflected

* added missing robust toolbox contents

* Added cloning NoMind State and made cloning take time

* Added cloning progress bar and mind status indicator to cloning pod

* Added missing localization calls, removeed 'returned to cloned body' from ghostUI

* Added unsubscribe for cloningStartedMessage in Mindcomponent.cs OnRemove

* Added eject button to cloningMachine and clamped the cloning progress bar to 100%

* Added condition to eject body on cloningmachine so bodies can't be ejected until cloning is done

* Add click-dragOn functionality to the medical scanner for things with a bodyManager

* Messed with scan query so it doesn't fail on dead bodies as long as Mind still owns the mob

* refactored clonning scan check on medical scanner so it doesn't do a linq query

* merge with rogue toolbox

* Change the name of Cloning Machine to the less generic Cloning Pod

* Changed Cloning Pod so it pauses cloning while the power is out

* Removed the evil LocalizationManager from the cloning menus and used the static Loc instead

* removed localization dependency from bound accpetCloning user interface

* Removed Ilocalization dependency I accidentally added to ghost ui

* Update Content.Client/GameObjects/Components/MedicalScanner/MedicalScannerComponent.cs

Co-authored-by: Exp <theexp111@gmail.com>

* Changed null check to tryget in case for cloning UiButton.Clone

* Parameterized Cloning time on serverside component

* tried to reset Robust toolbox module to current master

* Added null check to ghost client component message handling, unsubscribe to the mind component listening to the cloning question ui, fixed _clonningProgress typo, moved CloningPod component dependencies to actually be dependencies, removed un-needed disposals of cloning windows, added disposals missing in boundUserInterfaces.

* Reset submodule

* corrected exception for cloning pod visualizer to refer to cloning pod state and not medical scanner state

* Fix typo

* Unsubscribe from onUiReceiveMessage in mindcomponent in the onRemove function, not the acceptcloningui function

* unsubscribe from OnUiReceiveMessage in CloningPodComponent

* unssubscribe from ghostreturn message in cloningpodComponent onRemove

Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-02 12:07:54 +02:00

75 lines
2.4 KiB
C#

using System.Text;
using Content.Shared.Damage;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using static Content.Shared.GameObjects.Components.Medical.SharedMedicalScannerComponent;
namespace Content.Client.GameObjects.Components.MedicalScanner
{
public class MedicalScannerWindow : SS14Window
{
public readonly Button ScanButton;
private readonly Label _diagnostics;
protected override Vector2? CustomSize => (485, 90);
public MedicalScannerWindow()
{
Contents.AddChild(new VBoxContainer
{
Children =
{
(ScanButton = new Button
{
Text = Loc.GetString("Scan and Save DNA")
}),
(_diagnostics = new Label
{
Text = ""
})
}
});
}
public void Populate(MedicalScannerBoundUserInterfaceState state)
{
var text = new StringBuilder();
if (!state.Entity.HasValue ||
!state.HasDamage() ||
!IoCManager.Resolve<IEntityManager>().TryGetEntity(state.Entity.Value, out var entity))
{
_diagnostics.Text = Loc.GetString("No patient data.");
ScanButton.Disabled = true;
}
else
{
text.Append($"{entity.Name}{Loc.GetString("'s health:")}\n");
foreach (var (@class, classAmount) in state.DamageClasses)
{
text.Append($"\n{Loc.GetString("{0}: {1}", @class, classAmount)}");
foreach (var type in @class.ToTypes())
{
if (!state.DamageTypes.TryGetValue(type, out var typeAmount))
{
continue;
}
text.Append($"\n- {Loc.GetString("{0}: {1}", type, typeAmount)}");
}
text.Append("\n");
}
_diagnostics.Text = text.ToString();
ScanButton.Disabled = state.IsScanned;
}
}
}
}