* Assets * LightingBehaviours, flares, and such. * More changes * More changes, more flare work. * More work on flares + light behaviours * another refactor * missed * Light behaviours refactor, added sfx, improved graphics, improved lighting effects for glowstick and flare. * remove unneeded value * nullables * remove old code * nullable * one last push * net id * more work * more colors for glowsticks * Adjust flare so it fades in * fix name * sprite fix
17 lines
457 B
C#
17 lines
457 B
C#
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using Content.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Client.GameObjects;
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namespace Content.Client.GameObjects.Components.Interactable
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{
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/// <summary>
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/// Component that represents a handheld expendable light which can be activated and eventually dies over time.
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/// </summary>
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[RegisterComponent]
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public class ExpendableLightComponent : SharedExpendableLightComponent
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{
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}
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}
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