95 lines
3.3 KiB
C#
95 lines
3.3 KiB
C#
using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Chemistry.Components
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{
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public partial class Solution
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{
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/// <summary>
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/// If reactions will be checked for when adding reagents to the container.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("canReact")]
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public bool CanReact { get; set; } = true;
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/// <summary>
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/// Volume needed to fill this container.
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/// </summary>
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[ViewVariables]
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public FixedPoint2 AvailableVolume => MaxVolume - CurrentVolume;
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public FixedPoint2 DrawAvailable => CurrentVolume;
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public FixedPoint2 DrainAvailable => CurrentVolume;
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/// <summary>
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/// Checks if a solution can fit into the container.
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/// </summary>
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/// <param name="solution">The solution that is trying to be added.</param>
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/// <returns>If the solution can be fully added.</returns>
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public bool CanAddSolution(Solution solution)
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{
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return solution.TotalVolume <= AvailableVolume;
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}
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[DataField("maxSpillRefill")]
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public FixedPoint2 MaxSpillRefill { get; set; }
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/// <summary>
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/// Initially set <see cref="MaxVolume"/>. If empty will be calculated based
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/// on sum of <see cref="Contents"/> fixed units.
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/// </summary>
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[DataField("maxVol")] public FixedPoint2 InitialMaxVolume;
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 MaxVolume { get; set; } = FixedPoint2.Zero;
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[ViewVariables]
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public FixedPoint2 CurrentVolume => TotalVolume;
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/// <summary>
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/// The total heat capacity of all reagents in the solution.
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/// </summary>
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[ViewVariables]
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public float HeatCapacity => GetHeatCapacity();
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/// <summary>
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/// The average specific heat of all reagents in the solution.
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/// </summary>
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[ViewVariables]
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public float SpecificHeat => HeatCapacity / (float) TotalVolume;
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/// <summary>
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/// The total thermal energy of the reagents in the solution.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float ThermalEnergy {
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get { return Temperature * HeatCapacity; }
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set { Temperature = ((HeatCapacity == 0.0f) ? 0.0f : (value / HeatCapacity)); }
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}
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/// <summary>
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/// Returns the total heat capacity of the reagents in this solution.
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/// </summary>
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/// <returns>The total heat capacity of the reagents in this solution.</returns>
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private float GetHeatCapacity()
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{
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var heatCapacity = 0.0f;
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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foreach(var reagent in Contents)
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{
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if (!prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
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proto = new ReagentPrototype();
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heatCapacity += (float) reagent.Quantity * proto.SpecificHeat;
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}
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return heatCapacity;
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}
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}
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}
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